Besides that minor issue, so far quite entertaining!
Show HN: 2D multiplayer battle royale game
21–30 of 41 posts
Re: Show HN: 2D multiplayer battle royale game
#22Pretty fun. My favorite feature so far is bullets bouncing off metal buildings. The server-side movement is unfortunate, but understandable. At first I thought the brown crates were just barriers, but I learned pretty quickly.
Re: Show HN: 2D multiplayer battle royale game
#23Re: Show HN: 2D multiplayer battle royale game
#24Re: Show HN: 2D multiplayer battle royale game
#25Re: Show HN: 2D multiplayer battle royale game
#26Pretty fun. My favorite feature so far is bullets bouncing off metal buildings. The server-side movement is unfortunate, but understandable. At first I thought the brown crates were just barriers, but I learned pretty quickly.
I've built '.io' games of my own and by far the toughest part was the client-server communication, state management, and client-side interpolation. In my experience, the person with the lowest latency has the best experience overall while those with ping >=100 tend to suffer quite a bit more than you'd expect. I'm not well-versed enough in networking to make this statement confidently, so take it with a grain of salt…
Re: Show HN: 2D multiplayer battle royale game
#27More generally, I want to be able to change the controls.
Re: Show HN: 2D multiplayer battle royale game
#28Re: Show HN: 2D multiplayer battle royale game
#29I enjoyed this. One suggestion: scopes currently are over-powered in an uninteresting way. One thing that works well for top-down games is to not have the view purely centered on the player, but to have it move in the direction of the mouse pointer. That way, I see more in the direction I'm looking and less "behind" me, which is realistic. A scope then allows me to see even further in the direction I'm looking, but h…