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Show HN: 2D multiplayer battle royale game

surviv.io

1–10 of 41 posts

Re: Show HN: 2D multiplayer battle royale game

#2
Nicely done! Safe to say that I think you beat many people (including me) to the punch. I think this is the perfect representation of the battle royale genre for browsers and I think many of the mechanics were inventive (such as the scope attachments increasing your FOV).

Considering I could jump in at any time and find a game, it seems quite popular. One mild criticism, and maybe it's a result of my apparent lack of skill, is that I've played three games so far and have come across ammo in none of them. I'm assuming the ammo was taken by my opponents, but it would be nice if it were a little more abundant. Great work!

Re: Show HN: 2D multiplayer battle royale game

#3
post #2

Nicely done! Safe to say that I think you beat many people (including me) to the punch. I think this is the perfect representation of the battle royale genre for browsers and I think many of the mechanics were inventive (such as the scope attachments increasing your FOV). Considering I could jump in at any time and find a game, it seems quite popular. One mild criticism, and maybe it's a result of my apparent lack of…

I found ammo in boxes next to the guns. But I didn't at first see it as ammo, I thought it was some kind of barrier and moved on. So maybe it's a matter of making that more obviously ammo looking ? Like a stack of bullets ?

Re: Show HN: 2D multiplayer battle royale game

#4
post #2

Nicely done! Safe to say that I think you beat many people (including me) to the punch. I think this is the perfect representation of the battle royale genre for browsers and I think many of the mechanics were inventive (such as the scope attachments increasing your FOV). Considering I could jump in at any time and find a game, it seems quite popular. One mild criticism, and maybe it's a result of my apparent lack of…

I found ammo in boxes next to the guns. But I didn't at first see it as ammo, I thought it was some kind of barrier and moved on. So maybe it's a matter of making that more obviously ammo looking ? Like a stack of bullets ?

Seconded. It took me a while until I noticed that the small colored squares are ammo - I only realized it after I noticed a label popping up and disappearing as I moved over them.

Re: Show HN: 2D multiplayer battle royale game

#5
I enjoyed this. One suggestion: scopes currently are over-powered in an uninteresting way. One thing that works well for top-down games is to not have the view purely centered on the player, but to have it move in the direction of the mouse pointer. That way, I see more in the direction I'm looking and less "behind" me, which is realistic. A scope then allows me to see even further in the direction I'm looking, but hence less behind me. This seems like the right balance and requires more skill to handle the trade-off properly. You can even go further and have, when the mouse is aimed sufficiently far from the player, for the screen far from the mouse to black out. Thereby allowing a "sniper scope" effect.

Does anyone here remember BaboViolent 2? All of these suggestions were done in that, particularly for the sniper rifle weapon (my personal favorite). In that game, it was important to balance your mouse pointer at a "kinda far" distance with the sniper rifle that wasn't so far that the screen blacked out and hence you still had peripheral vision but still got an increased field of view.

Re: Show HN: 2D multiplayer battle royale game

#10

Why does this connect to multiple raw IP addresses with no domain names?

I am not the developer, nor am I associated with the project in any way, but I've seen other games similar to this do the same thing when servers are created on demand. I'm sure it's just spinning up instances of the game server as demand rises and connecting clients to the raw IP instead of having them all behind a load balancer or similar routing node with a dedicated domain name. Might just be due to the project being relatively young. Also, I could be completely wrong. This is just my best guess.
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