I knew a guy that specialized in repairing these types of games. I was fascinated in hearing about how the game controlled the scanning of the electron beam from the normal CRT horizontal scan. I was always curious of what was the genesis for the idea to use a CRT in this way. The first thing I had always thought about was sending this method of scanning an audio signal to let it draw the sound. For the time period,…
Think vector arcade games grew out of oscilloscopes where some smart tinkerers found they could use the oscilloscope as a display screen for rudimentary games.
Also, I know that the ROM emulators had issues getting games to work on nonCRT screens as the games had to do some interesting programming "tricks" to deal with the quirks of NTSC. I wonder if the vector game emulation teams had any additional issues to deal with to get the game to work on nonCRT displays?