Atari Tempest: Dave Theurer’s Masterpiece
arcadeblogger.com
Atari Tempest: Dave Theurer’s Masterpiece
1–10 of 64 posts
Re: Atari Tempest: Dave Theurer’s Masterpiece
#2Re: Atari Tempest: Dave Theurer’s Masterpiece
#3Re: Atari Tempest: Dave Theurer’s Masterpiece
#4What kind of CPU drove the logic? This seems to be missing from the article. It describes an iterative compile/debug cycle but leaves out the part where why the DEC computer was needed to make a tape for a Forth debugging machine - we are never told how that Forth thing made the final leap to the stand up cabinet hardware or if the tape thing also went to the cabinet after it was debugged.
Re: Atari Tempest: Dave Theurer’s Masterpiece
#5I was playing it at the video games exhibit at the Smithsonian a couple of years ago and setting all the high scores and eventually a small audience was watching me play and asking me questions about it. I wasn’t sure if the game was the exhibit or I was.
Re: Atari Tempest: Dave Theurer’s Masterpiece
#6Re: Atari Tempest: Dave Theurer’s Masterpiece
#7What kind of CPU drove the logic? This seems to be missing from the article. It describes an iterative compile/debug cycle but leaves out the part where why the DEC computer was needed to make a tape for a Forth debugging machine - we are never told how that Forth thing made the final leap to the stand up cabinet hardware or if the tape thing also went to the cabinet after it was debugged.
> The Math Box was built around the AMD 2901 Bit Slice which contained an Arithmetic/Logic Unit, a 16-deep dual port RAM, two registers, and a multiplexer. Each one was only 4-bits but had hooks so that it could be expanded. Four were used to produce a 16-bit machine and they were controlled by another State Machine.
> Battlezone was the first game to use a new development system: the Blue Box and White Box duo. The Blue Box was programmed in Forth and controlled the emulator/analyzer in the White Box. It also had an external 8" floppy disk drive as well as a serial port for connecting to the VAX. Unfortunately, it did not have a full featured editor/assembler. Editing/assembling/linking was originally done on the department's PDP11 Model 20s which placed the output file on an 8" floppy, which could then be loaded by the Blue Box.
> Later, when we got the first VAX, the Blue Box could be used as a terminal and the VAX was used to edit, assemble and link the program, and the output could be downloaded into the Blue Box/White Box.
Re: Atari Tempest: Dave Theurer’s Masterpiece
#8What kind of CPU drove the logic? This seems to be missing from the article. It describes an iterative compile/debug cycle but leaves out the part where why the DEC computer was needed to make a tape for a Forth debugging machine - we are never told how that Forth thing made the final leap to the stand up cabinet hardware or if the tape thing also went to the cabinet after it was debugged.
Re: Atari Tempest: Dave Theurer’s Masterpiece
#9I knew a guy that specialized in repairing these types of games. I was fascinated in hearing about how the game controlled the scanning of the electron beam from the normal CRT horizontal scan. I was always curious of what was the genesis for the idea to use a CRT in this way. The first thing I had always thought about was sending this method of scanning an audio signal to let it draw the sound. For the time period,…
Re: Atari Tempest: Dave Theurer’s Masterpiece
#10I knew a guy that specialized in repairing these types of games. I was fascinated in hearing about how the game controlled the scanning of the electron beam from the normal CRT horizontal scan. I was always curious of what was the genesis for the idea to use a CRT in this way. The first thing I had always thought about was sending this method of scanning an audio signal to let it draw the sound. For the time period,…