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Mobile Flash Fail: Weak Android Player Proves Jobs Right

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Re: Mobile Flash Fail: Weak Android Player Proves Jobs Right

#4
I would give anything for someone to explain to me why the right move for Adobe wasn't to simply accept HTML5, pivot from Flash to making killer HTML5 authoring tools, and maybe even provide a way for people to take their existing Flash projects and repurpose them to HTML5?

How would that have been worse then trying to wedge Flash where it doesn't belong?

Re: Mobile Flash Fail: Weak Android Player Proves Jobs Right

#5

I would give anything for someone to explain to me why the right move for Adobe wasn't to simply accept HTML5, pivot from Flash to making killer HTML5 authoring tools, and maybe even provide a way for people to take their existing Flash projects and repurpose them to HTML5? How would that have been worse then trying to wedge Flash where it doesn't belong?

They might be doing that in the background. I imagine that creating new tools from scratch (or heavily modifying existing ones) is a n time consuming process.

In the meantime, Flash is all they got to go on with.

Re: Mobile Flash Fail: Weak Android Player Proves Jobs Right

#7

I would give anything for someone to explain to me why the right move for Adobe wasn't to simply accept HTML5, pivot from Flash to making killer HTML5 authoring tools, and maybe even provide a way for people to take their existing Flash projects and repurpose them to HTML5? How would that have been worse then trying to wedge Flash where it doesn't belong?

Adobe CS5 has some rudimentary HTML5 Canvas export capabilities, and from what I've heard, they plan to develop HTML5 as a fully-supported platform in future releases. http://www.youtube.com/watch?v=v69S22ZBBqA

Re: Mobile Flash Fail: Weak Android Player Proves Jobs Right

#9

I would give anything for someone to explain to me why the right move for Adobe wasn't to simply accept HTML5, pivot from Flash to making killer HTML5 authoring tools, and maybe even provide a way for people to take their existing Flash projects and repurpose them to HTML5? How would that have been worse then trying to wedge Flash where it doesn't belong?

Clearly they should be doing just that, if they're not already working towards that goal.

But I have rather low expectations. If Adobe's theoretical HTML5 tools are anything like Dreamweaver's WYSIWYG HTML editor or, worse, GoLive, they'll produce bloated, terrible code.

Re: Mobile Flash Fail: Weak Android Player Proves Jobs Right

#10

I would give anything for someone to explain to me why the right move for Adobe wasn't to simply accept HTML5, pivot from Flash to making killer HTML5 authoring tools, and maybe even provide a way for people to take their existing Flash projects and repurpose them to HTML5? How would that have been worse then trying to wedge Flash where it doesn't belong?

Even in current JavaScript engines, drawing with canvas is still pretty slow for the types Flash applications they'd like to promote. Maybe they'll port things in the future but it doesn't seem ready for prime-time now.
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