Mobile Flash Fail: Weak Android Player Proves Jobs Right
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Mobile Flash Fail: Weak Android Player Proves Jobs Right
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Re: Mobile Flash Fail: Weak Android Player Proves Jobs Right
#2Re: Mobile Flash Fail: Weak Android Player Proves Jobs Right
#3Re: Mobile Flash Fail: Weak Android Player Proves Jobs Right
#4How would that have been worse then trying to wedge Flash where it doesn't belong?
Re: Mobile Flash Fail: Weak Android Player Proves Jobs Right
#5I would give anything for someone to explain to me why the right move for Adobe wasn't to simply accept HTML5, pivot from Flash to making killer HTML5 authoring tools, and maybe even provide a way for people to take their existing Flash projects and repurpose them to HTML5? How would that have been worse then trying to wedge Flash where it doesn't belong?
In the meantime, Flash is all they got to go on with.
Re: Mobile Flash Fail: Weak Android Player Proves Jobs Right
#6Re: Mobile Flash Fail: Weak Android Player Proves Jobs Right
#7I would give anything for someone to explain to me why the right move for Adobe wasn't to simply accept HTML5, pivot from Flash to making killer HTML5 authoring tools, and maybe even provide a way for people to take their existing Flash projects and repurpose them to HTML5? How would that have been worse then trying to wedge Flash where it doesn't belong?
Re: Mobile Flash Fail: Weak Android Player Proves Jobs Right
#8Some of my experience with adobe 10.1 has been mixed. Some of the games on Kongregate have been very usable and cnet tv played pretty smoothly. Going on the daily show's website and watching movies showed a horrible frame rate.
Re: Mobile Flash Fail: Weak Android Player Proves Jobs Right
#9I would give anything for someone to explain to me why the right move for Adobe wasn't to simply accept HTML5, pivot from Flash to making killer HTML5 authoring tools, and maybe even provide a way for people to take their existing Flash projects and repurpose them to HTML5? How would that have been worse then trying to wedge Flash where it doesn't belong?
But I have rather low expectations. If Adobe's theoretical HTML5 tools are anything like Dreamweaver's WYSIWYG HTML editor or, worse, GoLive, they'll produce bloated, terrible code.
Re: Mobile Flash Fail: Weak Android Player Proves Jobs Right
#10I would give anything for someone to explain to me why the right move for Adobe wasn't to simply accept HTML5, pivot from Flash to making killer HTML5 authoring tools, and maybe even provide a way for people to take their existing Flash projects and repurpose them to HTML5? How would that have been worse then trying to wedge Flash where it doesn't belong?