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Open-source clone of the Age of Empires II engine

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Re: Open-source clone of the Age of Empires II engine

#41
post #37
post #21

As a longtime fan of Age of Empires, I have absolutely fallen in love with the open source 0ad clone. http://play0ad.com/ The AI is surprisingly good, and the character models are as good as Age of Empires. Bonus points that it is in all major Linux distro repositories if you're one of those kinds of people (like me!).

Honest question... did it get better recently? I tried it years ago... and the AI was non existent...as in, I built up an army and went to explore, only to find my enemy had like 4 peasants.

Yes much better. I have trouble beating the default AI on its highest setting now. I am not a great player, but I don't suck either.

Re: Open-source clone of the Age of Empires II engine

#43
post #21

As a longtime fan of Age of Empires, I have absolutely fallen in love with the open source 0ad clone. http://play0ad.com/ The AI is surprisingly good, and the character models are as good as Age of Empires. Bonus points that it is in all major Linux distro repositories if you're one of those kinds of people (like me!).

Watching the video sure brings back memories. I spent many an hour as a young lad playing Age of Empires, I always loved the sounds. It looks like they did a good job of recreating AOE audio.

Re: Open-source clone of the Age of Empires II engine

#44
post #37
post #21

As a longtime fan of Age of Empires, I have absolutely fallen in love with the open source 0ad clone. http://play0ad.com/ The AI is surprisingly good, and the character models are as good as Age of Empires. Bonus points that it is in all major Linux distro repositories if you're one of those kinds of people (like me!).

Honest question... did it get better recently? I tried it years ago... and the AI was non existent...as in, I built up an army and went to explore, only to find my enemy had like 4 peasants.

If you watch their svn history, they consistently are chipping away at it. I simply wait (to upgrade to a new 0ad) with the latest version in each new Fedora release. It gets progressively better from an AI, music, and artwork standpoint.

0AD is definitely not the same game now as it was years ago, it is massively improved. These were both pretty big releases:

https://play0ad.com/new-release-0-a-d-alpha-21-ulysses/

https://play0ad.com/new-release-0-a-d-alpha-22-venustas/

I find the AI to be challenging to beat on hard, but not impossible. I'll play as the Ptolemies, because I know that they were the pinnacle of the Greek Phalanx lead by none other than Alexander the Great. So I was trying to take a large group of spearman up to take over an enemy town center filled with archers but wasn't having a ton of luck. Every time my infantry would retreat, the 20 archers would come out and chase them down. When I'd turn back, the archers would head back to the town center and shred through them. My winning strategy involved staging 10 companion cavalry to the east and have the infantry attack the town center and then retreat south, drawing the archers out to try to take out the infantry. The companion cavalry rode north of the archers cutting off their retreat to the town center and let the infantry cut them down.

The newer AI will also scout out your location and attack weak spots. They'll purposefully avoid attacking through walls and lots of towers if you mistakenly leave an unprotected rear or flank that they can use to march right up and destroy your town. It is certainly more difficult now and the new graphics make it a lot of fun to play.

Re: Open-source clone of the Age of Empires II engine

#45
post #21

As a longtime fan of Age of Empires, I have absolutely fallen in love with the open source 0ad clone. http://play0ad.com/ The AI is surprisingly good, and the character models are as good as Age of Empires. Bonus points that it is in all major Linux distro repositories if you're one of those kinds of people (like me!).

I don't really like the idea of non-sprite graphics. Seems like it would detract from the game.

Re: Open-source clone of the Age of Empires II engine

#46
post #37
post #21

As a longtime fan of Age of Empires, I have absolutely fallen in love with the open source 0ad clone. http://play0ad.com/ The AI is surprisingly good, and the character models are as good as Age of Empires. Bonus points that it is in all major Linux distro repositories if you're one of those kinds of people (like me!).

Honest question... did it get better recently? I tried it years ago... and the AI was non existent...as in, I built up an army and went to explore, only to find my enemy had like 4 peasants.

Another stupid question: did performance improve in the last ~two or three years? Even on the kinda small maps back then it quickly ran into CPU limits.

Re: Open-source clone of the Age of Empires II engine

#47
post #45
post #21

As a longtime fan of Age of Empires, I have absolutely fallen in love with the open source 0ad clone. http://play0ad.com/ The AI is surprisingly good, and the character models are as good as Age of Empires. Bonus points that it is in all major Linux distro repositories if you're one of those kinds of people (like me!).

I don't really like the idea of non-sprite graphics. Seems like it would detract from the game.

What do you mean in specific? The current models are mostly made with Blender 3D and they're quite good.

Re: Open-source clone of the Age of Empires II engine

#48

Earlier quoted context omitted.

Runs better on wine than it does on windows.

Citation needed. In my experience, running AoE2HD in Wine results in strange mouse errors at the start of a match which can ruin a game (where the screen is stuck scrolling to one side).

Pretty sure that was one of several bugs I hit after release back in 2013, on Windows.

Re: Open-source clone of the Age of Empires II engine

#50
post #45
post #21

As a longtime fan of Age of Empires, I have absolutely fallen in love with the open source 0ad clone. http://play0ad.com/ The AI is surprisingly good, and the character models are as good as Age of Empires. Bonus points that it is in all major Linux distro repositories if you're one of those kinds of people (like me!).

I don't really like the idea of non-sprite graphics. Seems like it would detract from the game.

Sprites in a 3D game look horrible for most objects: buildings, characters, terrain. Sprites are typically used for particle effects, grass, or objects that are far away. The latter is often used a performance optimization.
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