The math on this makes no sense at all. > - Live off of $15k a year. Don't buy a house. Don't buy a fancy car. Just save. - Do this for a year. - Land a job that makes you $100k a year. Save the rest. Max out your 401k contribution. - Celebrate by living off of $30k a year. - Do this for three years. - Land a job that makes you $140k a year. Save the rest. Max out your 401k contribution. Get a Roth, put $5k a year in…
Yeah it doesn't make any sense at all. He grossed over 800k on a video game, loves programming, but after another three years he has to go back to his day job? It sounds like he's burning over 100k/year and lying about his expenses in this report. In any case, there's a lot of information left out.
A Dark Room: From Sabbatical Year to $800k
71–80 of 256 posts
Re: A Dark Room: From Sabbatical Year to $800k
#72This is incredibly depressing. It hits home for me because I'm in a very similar situation. I and one other guy almost went broke making Clicker Heroes, but it turned out to be a great success. But so far since then every project has not been worth doing. > I didn't do ads, I didn't do micro-transactions, scummy energy bars, and all those other bullshit monetization tactics. We did this in Clicker Heroes, and I don't…
Even if nobody was using scummy tactics, it'd be hard to compete. There are so many people who want to make video games. Hell, I wanted to, before I got my "boring" BigCo job. Personally, I'm really glad I decided not to make games. I like the safety a regular income brings. Maybe once I hit my number I'll make some games, and we'll see if I'm any good at it. In the meantime, I have nothing but admiration for those o…
'Make game of that which makes as much of thee.'
Re: A Dark Room: From Sabbatical Year to $800k
#73Earlier quoted context omitted.
Regret minimization framework. Looking back from your old age would you wish you had done something like this? Can you earn it all back with a good fall back plan on your expertise ?
And if you can’t earn it back, are you prepared to work until you die?
Re: A Dark Room: From Sabbatical Year to $800k
#74No one's mentioned it yet, so I guess I'll be the one. I can't tolerate that many misspelt words and grammatical errors...
My guess is: English is his second language, but yes, I had a real hard time getting through that one. That piece would improve greatly with a little proofreading.
I should have written it after my morning coffee.
Re: A Dark Room: From Sabbatical Year to $800k
#75Finally created an account, just to say this "A Dark Room recently hit the #2 spot _overall_ on Google Play (pro tip: stick to iOS, the revenue is almost an order of magnitude better)" I bought the game on android to support the developer despite the game being VERY late to android. With that said, the android port is horrible . It's behind garbage. Amir cannot talk about love for the code and release crap like that.…
Both Michael and I appreciate the hat tip you gave us by buying it. Email me and I’ll glady refund your $0.99.
Re: A Dark Room: From Sabbatical Year to $800k
#76I have never been directly employed at a large Silicon Valley tech company. Is it really that difficult to work on side projects on your nights/weekends while working at these places? To be sure, it would take longer to get your projects finished, but you would also be doing so with the benefit of a steady paycheck and health insurance. If you happen to hit the lottery with your finished project, great - quit your jo…
Re: A Dark Room: From Sabbatical Year to $800k
#77Earlier quoted context omitted.
Even if nobody was using scummy tactics, it'd be hard to compete. There are so many people who want to make video games. Hell, I wanted to, before I got my "boring" BigCo job. Personally, I'm really glad I decided not to make games. I like the safety a regular income brings. Maybe once I hit my number I'll make some games, and we'll see if I'm any good at it. In the meantime, I have nothing but admiration for those o…
Unfortunately, that 'safety' of a 'regular' income is almost entirely illusory as well. Employers stopped providing insulation from market fluctuations in the 1980s. If your market dips, your company will hemorrhage workers without a second thought. Your desire for a place you can 'settle down' will also be ruthlessly exploited, and if you don't jump to a different company every 4 or 5 years, you will rapidly end up…
My company has been paying me very competitively for more than a decade. I'm not worried about settling down here, but nobody else will make me a higher offer, at least not without requiring much more of my time than where I am at.
Re: A Dark Room: From Sabbatical Year to $800k
#78> I liquidated my 401k savings (took all the tax penalties up front), and said "alright, gonna live off of this for as long as I can until I figure something out". This is the hard part in all of these stories. Props to him for having the courage (stupidity?). I think this forum is full of people who would not just love to quit their job and work on their own project, but would THRIVE in doing so. The problem is the…
Re: A Dark Room: From Sabbatical Year to $800k
#79"If we spend a second thinking about this, if 9 out of 10 startups fail, then we only need to roll the dice 10 times and the last startup will (by statistics) achieve success." That is not how statistics works. : With a 90% failure rate, your chance of failing 10 times in a row is (9/10)^10 ~= 35%.
The intuition behind it still stands - if you're going to not fail 65% of the time when you try 10 times, that's pretty decent.
Re: A Dark Room: From Sabbatical Year to $800k
#80I have never been directly employed at a large Silicon Valley tech company. Is it really that difficult to work on side projects on your nights/weekends while working at these places? To be sure, it would take longer to get your projects finished, but you would also be doing so with the benefit of a steady paycheck and health insurance. If you happen to hit the lottery with your finished project, great - quit your jo…
I only have internship experience to speak of, but I've noticed that when I'm writing code from 9-5 -- even though I thoroughly enjoy programming and creating stuff with it -- I end up uninterested in doing more of that in the free time I have left. I think it's a psychological thing more than a time thing.