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Papercraft with Blender

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21–30 of 52 posts

Re: Papercraft with Blender

#22
looks fantastic! does the Blender functionality have curvature modeling as well? in other words, if I want to do a cylinder, would it have polygons or a large sheet rolled?

Also, I think it would be great to have a solid-filling functionality as well. If a part of model needs extra-support, it would generate a honeycomb-like structure inside the specified solid.

Re: Papercraft with Blender

#23
post #14

It's worth checking out Treemaker by Robert Lang. He is an origami master and his is the first of such programs. It's great to see paper-folding algos reach Blender 2.79, but I have immense respect for pioneers in the field. http://www.langorigami.com/article/treemaker

"TreeMaker" mostly created for paper folding aka origami modeling, and its little different from '3D model -> papercraft'. "Pepakura Designer" & discussed Blender add-on are different from "TreeMaker". But for origami there is also cool "OrigamiEditor3D"[0] [0] https://github.com/ba-sz-at/origamieditor3d

I understand, that's what I meant when I said "the first of such programs" because there has been a good bit of evolution in the scene.

But Treemaker remains notable for being the first of its kind.

In a lot of ways, papercraft is an easier problem to solve than origami. Pepakura Designer is still a cool project and makes me wish I were more into papercraft than origami.

The link you provided could really use some screenshots so I could compare its feature set to others at a glance

Re: Papercraft with Blender

#25
Any ideas for very large prints? Tried to make a mask 3 years ago that spanned 12 sheets of cardboard (eventually had planned to do it in fiberglass resin). Predictably the seams of the paper made the mask too weak.

Re: Papercraft with Blender

#26

Any ideas for very large prints? Tried to make a mask 3 years ago that spanned 12 sheets of cardboard (eventually had planned to do it in fiberglass resin). Predictably the seams of the paper made the mask too weak.

Author here. The goat was about 10 sheets of A3 cardboard.

Solved the seam issue with paper tape. The larger the tape area, the better.

To give cardboard more rigidity, you can paint it with vinyl glue

Re: Papercraft with Blender

#27
post #22

looks fantastic! does the Blender functionality have curvature modeling as well? in other words, if I want to do a cylinder, would it have polygons or a large sheet rolled? Also, I think it would be great to have a solid-filling functionality as well. If a part of model needs extra-support, it would generate a honeycomb-like structure inside the specified solid.

I think curvature modeling would be a great extension to the plugin.

Re: Papercraft with Blender

#28
post #11

This is essentially what UV unwrapping is. Seems like a pretty neat auto-UV layout algo... Are people in the Blender community using this plugin for texturing game assets? Does it work well with high poly models?

The difference is that all faces are proportional.

UV unwrapping is almost always done with fewer edges, so the unwrapped mesh ends up distorted.

Re: Papercraft with Blender

#29
post #26

Any ideas for very large prints? Tried to make a mask 3 years ago that spanned 12 sheets of cardboard (eventually had planned to do it in fiberglass resin). Predictably the seams of the paper made the mask too weak.

Author here. The goat was about 10 sheets of A3 cardboard. Solved the seam issue with paper tape. The larger the tape area, the better. To give cardboard more rigidity, you can paint it with vinyl glue

Thank you kindly. I'll give this a shot :)

Re: Papercraft with Blender

#30
post #11

This is essentially what UV unwrapping is. Seems like a pretty neat auto-UV layout algo... Are people in the Blender community using this plugin for texturing game assets? Does it work well with high poly models?

Blender has a pretty advanced UV layout algorithm builtin for all your texturing needs. This plugin would probably have problems with n-gons which the UV layout tools handle without too much problem.
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