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Massgate – The central server for the game World in Conflict

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Re: Massgate – The central server for the game World in Conflict

#31
post #3
post #2

I work at Massive (The now Ubisoft owned studio that developed world in conflict) and everyone is super happy to have this work available to everyone. It was sad when we had to shut the systems down before we shipped The Division. They were not well supported to be fair but I am proud of precedent Ubisoft is setting (or at least allowing) in open sourcing old game components (or; current systems like sharpmake) Just…

I was a big fan of World in Conflict back when it came out. Great take on the RTS genre! Between this and Freedom Fighters we had a fun look at ‘what if’ the Cold War heated up. I’ve never played The Division as I’ve not much interest in (or time for) MMO style games. I presume this trend of connected gaming and associated increased monetisation is going to continue as development costs increase at the expense of the…

Oh man, Freedom Fighters was great. I wish we had a sequel but IO Interactive never seemed interested in revisiting that IP.

Re: Massgate – The central server for the game World in Conflict

#32

Ubisoft just got a lot more respect from me. I wish more game developers did this.

After all the deadlines and last-minute changes, most of game code is not something you want to make public. Especially with your name under it.

Why not? Who cares if the code looks like crap? If it is fun and can help people who still want to play the games create their own servers / communities after the game devs have shut it down it shouldn't really matter.

Re: Massgate – The central server for the game World in Conflict

#33
post #3

Earlier quoted context omitted.

I was a big fan of World in Conflict back when it came out. Great take on the RTS genre! Between this and Freedom Fighters we had a fun look at ‘what if’ the Cold War heated up. I’ve never played The Division as I’ve not much interest in (or time for) MMO style games. I presume this trend of connected gaming and associated increased monetisation is going to continue as development costs increase at the expense of the…

Just chiming in that The Division isn't a typical MMO and much of the game can be played solo or in a small matchmaking group. It's on sale now and worth a try! I'd happily show you (or anyone else reading this) around.

Yup; The Division is err, a 3rd person shooter with a Diablo-style loot / gear system, along with online functionality like co-op missions and an optional pvp area.

Re: Massgate – The central server for the game World in Conflict

#35

Ubisoft just got a lot more respect from me. I wish more game developers did this.

Not sure if this is made clear but the source code they released only manages rankings, chat rooms and players.

There's still the dedicated game server software that is closed. Imo most aspiring game developers would be more interested by the game code than the administrative code that was released.

Re: Massgate – The central server for the game World in Conflict

#36
post #18
post #6

So I bet releasing the game server code is actually impossible since it's tight to third party framework like Havok?

This is the game server code...

Nope it's just rankings, chats, player management. The dedicated game server is still closed.

They essentially released an administrative meta-tool for wic game servers.

Re: Massgate – The central server for the game World in Conflict

#37
This is fantastic. Thanks Massive/Ubisoft.

I never played World in Conflict much (though I do have it), but I was a big fan of Ground Control (arguably the pre-predecessor of World in Conflict).

It was basically my first online game. The feeling of that small community is something I remember fondly to this day. I remember one the members of my clan (The Initiative) always correcting me as my 13 year old self made many a grammar mistake; I'm not a native speaker. That, and many other things, have been formative to me.

Some part of me would truly enjoy seeing the server infrastructure for Ground Control open-sourced as well. Though of course I consider it possible parts of that were controlled by the now-defunct WoN (World Opponent Network) [1].

Thanks for all the fun.

[1]: https://en.wikipedia.org/wiki/World_Opponent_Network

Re: Massgate – The central server for the game World in Conflict

#38
post #37

This is fantastic. Thanks Massive/Ubisoft. I never played World in Conflict much (though I do have it), but I was a big fan of Ground Control (arguably the pre-predecessor of World in Conflict). It was basically my first online game. The feeling of that small community is something I remember fondly to this day. I remember one the members of my clan (The Initiative) always correcting me as my 13 year old self made ma…

You may be the first person I've ever 'met' that knows about Ground Control!

I didn't play the first, but I remember putting GC2 on an under-powered laptop and playing for hours at 5fps! Pretty sure that game is the reason I need prescription glasses now.

Re: Massgate – The central server for the game World in Conflict

#39
post #38
post #37

This is fantastic. Thanks Massive/Ubisoft. I never played World in Conflict much (though I do have it), but I was a big fan of Ground Control (arguably the pre-predecessor of World in Conflict). It was basically my first online game. The feeling of that small community is something I remember fondly to this day. I remember one the members of my clan (The Initiative) always correcting me as my 13 year old self made ma…

You may be the first person I've ever 'met' that knows about Ground Control! I didn't play the first, but I remember putting GC2 on an under-powered laptop and playing for hours at 5fps! Pretty sure that game is the reason I need prescription glasses now.

I remember playing GC1 on a 300Mhz celeron with everything turned down. Needless to say, anything but the easiest single players missions were murder. It ran like a dream on an AMD Athlon 700 with an ATI Radeon 9000 though, when I finally scrounged up enough cash to buy it. GC2 was too different from GC1 in terms of gameplay mechanics for me to truly enjoy it, but I did finish the single player campaign, messed around with online (only a few matches) and attempted to make an old-style Ground Control map. That was released but I don't think it ever amounted to anything.

Re: Massgate – The central server for the game World in Conflict

#40
post #21

The game itself is free this week https://freetrial.ubisoft.com/promotions/wic/12

are there reasons to get it from ubisoft giveaway, if you have it already on gog (or steam)?

Not really.

There is a small case to be made in hedging against storefront shutdowns by getting free copies as much as possible on as many storefronts as possible. UPlay being the publisher's own storefront presumably has a different risk assessment for shutdown than GOG or Steam. (By that logic, I love GOG Connect for a small hedge of Steam purchases, and many of my Steam purchases in the last five or six years have been Humble Bundle or Humble Store for a similar reason.)

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