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Massgate – The central server for the game World in Conflict

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Re: Massgate – The central server for the game World in Conflict

#2
I work at Massive (The now Ubisoft owned studio that developed world in conflict) and everyone is super happy to have this work available to everyone. It was sad when we had to shut the systems down before we shipped The Division. They were not well supported to be fair but I am proud of precedent Ubisoft is setting (or at least allowing) in open sourcing old game components (or; current systems like sharpmake)

Just dont assume much of _this_ is relevant now. I recognise names but there is nothing in Massive developed today that looks like this. :/

Re: Massgate – The central server for the game World in Conflict

#3
post #2

I work at Massive (The now Ubisoft owned studio that developed world in conflict) and everyone is super happy to have this work available to everyone. It was sad when we had to shut the systems down before we shipped The Division. They were not well supported to be fair but I am proud of precedent Ubisoft is setting (or at least allowing) in open sourcing old game components (or; current systems like sharpmake) Just…

I was a big fan of World in Conflict back when it came out. Great take on the RTS genre! Between this and Freedom Fighters we had a fun look at ‘what if’ the Cold War heated up.

I’ve never played The Division as I’ve not much interest in (or time for) MMO style games. I presume this trend of connected gaming and associated increased monetisation is going to continue as development costs increase at the expense of the single player experiences of yore.

Re: Massgate – The central server for the game World in Conflict

#4
post #2

I work at Massive (The now Ubisoft owned studio that developed world in conflict) and everyone is super happy to have this work available to everyone. It was sad when we had to shut the systems down before we shipped The Division. They were not well supported to be fair but I am proud of precedent Ubisoft is setting (or at least allowing) in open sourcing old game components (or; current systems like sharpmake) Just…

Do you know what's going to happen to the rest of World in Conflict's code ? Shelved forever on a couple hard drives, then forgotten and lost ? Or is there any hope of seeing more of it ? I've got great memories of playing multiplayer with friends, and it would be really cool to dive into it again, but with more knowledge of the source and gameplay. I'd love to be able to mod it :)

Re: Massgate – The central server for the game World in Conflict

#9
post #2

I work at Massive (The now Ubisoft owned studio that developed world in conflict) and everyone is super happy to have this work available to everyone. It was sad when we had to shut the systems down before we shipped The Division. They were not well supported to be fair but I am proud of precedent Ubisoft is setting (or at least allowing) in open sourcing old game components (or; current systems like sharpmake) Just…

I'd just like to say thank you for making a great game! World in conflict always stood out to me as a favorite, and I really enjoyed how fast paced it was.
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