Magic Leap One
521–530 of 653 posts
Re: Magic Leap One
#522The naysayers here are funny. There's a fundamental basis for the technology thats rooted in physics and a mathematical model describing how to attain perfect bragg compliance in lightfield displays that has been well documented. But I didn't come here to argue about whether such a thing could exist in the world or not. Let's turn instead to more practical matters. The reason they needed a lot of money is because no…
Re: Magic Leap One
#523Earlier quoted context omitted.
I've never worked at a financial firm but I have a hard time imagining the uptight social culture of finance being one that embraces employees being spotted wearing goofy headsets and waving their hands around. The boost in productivity from any such app would seemingly be negligible, especially when you consider that the popularity of the Bloomberg terminal lies in its chat function: https://www.ft.com/content/5d6c2…
> uptight social culture of finance looooool ... You mean like the men having competitions to see who can hit the urinal from furthest away? or barefoot wrestling on the trading floor? Those are both reputable stories I've had relayed to me about people I've worked with. More like a frat than an uptight environment ;)
I have a VR system and I wear it knowing that it makes me look like a total doofus. You also have zero ability to discern what's going on around you, e.g. to easily socialize with someone walking by. The productivity advantage a VR application would have to be huge for it to be worth doing things by VR, and the fact is that the fidelity just isn't there yet. I would also argue that even with fidelity, the usecases seem specious. But I also thought that the "Minority Report" scenes (which didn't involve a siloed-VR-helmet experience), while cool-looking, seemed like an extremely inefficient way to solve crimes.
Re: Magic Leap One
#524Since the 1st iteration of the design is apparently ready, why can't they just show a small demo? It's supposed to be shipping in 2018. They could easily have hired a team of top notch creators to showcase some of the capabilities of the device live -even if the device is still not 100% ready- instead of this silly Manhattan project secrecy. I hope they deliver as promised, but something smells fishy. It's a pity, be…
I know a couple people that got hired specifically to work on content for it. I don't know anything about what they're working on because of the secrecy of everything around Magic Leap. I imagine the reason they haven't shown anything is because they can only showcase the tech on the hardware itself, which isn't far enough along or in enough quantities to demo. I always thought the ads trying to show off some new 4k…
If I look at the first demo of Micrososft's Hololens, it is all CGI.
By itself it is fair, you just can't make a good demo from first person capture of what the headset displays.
However, the demo was showing a room littered with augmented objects and minecraft blocks and people naturally interacting with them.
The reality of the very tiny cone of vision of Hololens make it feel extremely misleading.
In the end, it is hard to show something else that the vision of what you want to achieve and in Microsoft's case at least, there was a big gap between that and the limitations of the actual product.
Re: Magic Leap One
#525In my opinion, the new Magic Leap seems to do exactly what Microsoft Hololens could do two years ago. The only advantage they could have is in the UI, which MS 100% failed at, and in content availability which was really poor for MS as well. This thing could be huge, if the first people who try it on find an abundance of interactive experiences, so much that they rave about it, and make everyone else want one. Best y…
But the number of people that have actually tested it seems small...
Re: Magic Leap One
#526Earlier quoted context omitted.
Have you actually tried it? I know some of the developers and creatives that have worked with it, and they say it's more impressive when used in person than it looks in the 2d promo videos, which is the opposite of most devices.
It's absolute magic in person. The limited FOV is kind of a bummer, but tracking is rock solid.
Re: Magic Leap One
#527Earlier quoted context omitted.
Yes. The machines used to render that demo were, in the author's own words, not the full Magic Leap hardware. edit: Also, even if that demo was the advertised Magic Leap hardware, it still only responded to camera movement, and Miller said the demo had capabilities that he refused to actually display.
no, the lightwear that he is using is the miniaturised device. At this point I'm having doubts if you understand English... And it is not only responding to camera movement, it is demonstrating a girl that seems almost real and that is tracked accurately. Plus all the other demos that he had on the actual hardware.
"I noticed that when I moved or looked around, her eyes tracked mine. The cameras inside the Lightwear were feeding her data so she could maintain eye contact." Yes it is possible that the demo changes behavior based on eye movement alone but that's not what the author said.
Lightwear is the headset component. It is not functional without another, separate computer. The author says he only clearly saw the full, multi-piece ensemble of the advertised prototype Magic Leap hardware later, in a different room from the demos. My information comes from the literal words in and structure of the article. To make the point you are trying to make, one must add words and meaning that are not in the article. Continue insulting my literacy.
edit: You are right about one thing; my assertion that the demo in question was reliant on -camera motion- may not be correct. Eye-tracking on commodity hardware using a single camera has been a solved problem for years.
Re: Magic Leap One
#528Earlier quoted context omitted.
Well sure, you could stare at a blank wall with a bulky headset on, but why not just have a monitor? Also the parent comment didn't seem to be talking about staring at a blank wall. I just don't see how this could be better than an nice wide monitor.
Well sure, you could stare at a tiny monitor, but why not just have a headset that turns all of your available wall space into one massive screen? Let's take one use case I've seen quite often: someone has three cubicle walls around them, and only uses one 21" wide section of it. Maybe two 21" wide sections, or one 27" wide section if they're lucky. The person has a chair that swivels 360 degrees. Nothing says "a nic…
Re: Magic Leap One
#529Earlier quoted context omitted.
What is the rate of spending in industry on displays vs computers? My general feel is people skimp on displays and over spend on compute. So it would be hard to fight that trend. Secondly with VR as a desktop replacement... This is simple math. A 4k (or higher) 30" monitor will always be easier and cheaper to build and worst case the same. Except it's at 3' from your face. Shrink that monitor massively and stick it i…
There is a max resolution that people care about, often talked about with 4k TVs. Look at the chart in this example: http://carltonbale.com/1080p-does-matter/ So eventually, we will get there :) There is also talk about how we actually only mentally process a small focus point in high resolution, and a renderer that could track our focus point could use a lot less GPU compute for a scene if fast enough.
Re: Magic Leap One
#530Earlier quoted context omitted.
I've got a HTC Vive and my expectations were really high due to all these great looking demos. In reality though, there is still today very few engaging content which leads to a lot disappointment. VR overpromised and maybe Magic Leap, while being bold in their initial vision, learned from this and is careful to increase hype before having actual good content. I mean, this doesn't seem to address end users yet.
> In reality though, there is still today very few engaging content which leads to a lot disappointment. I keep hearing this from some sections of the VR community but I my personal feelings are entirely opposite. I simply don't have enough time for all the good VR content I've got access to. My backlog is growing. Do you have incredible amounts of free time or do you have very specific tastes? Tilt Brush and Google…