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Magic Leap One

magicleap.com

321–330 of 653 posts

Re: Magic Leap One

#321

Since the 1st iteration of the design is apparently ready, why can't they just show a small demo? It's supposed to be shipping in 2018. They could easily have hired a team of top notch creators to showcase some of the capabilities of the device live -even if the device is still not 100% ready- instead of this silly Manhattan project secrecy. I hope they deliver as promised, but something smells fishy. It's a pity, be…

I've got a HTC Vive and my expectations were really high due to all these great looking demos. In reality though, there is still today very few engaging content which leads to a lot disappointment. VR overpromised and maybe Magic Leap, while being bold in their initial vision, learned from this and is careful to increase hype before having actual good content. I mean, this doesn't seem to address end users yet.

My personal experience with the Vive is that there is only a content problem. The tech is really good, even though the screen could be better. It just feels like nobody managed to figure out yet what to do with it.

Re: Magic Leap One

#322

The first headset to give me virtual monitors that I can use day-to-day in lieu of my physical monitors will have my money in a heartbeat. I'd love to be able to carry a headset to/from work and have essentially the same multi-display experience at home/coffee shop/work/etc. I don't care if it's VR/AR.

Coffee shop? I can't imagine there are very many people willing to wear that in public. That may say something bad about those people, but I believe it to be true.

Re: Magic Leap One

#324

Earlier quoted context omitted.

Read the Rolling Stone article where it explains how the light field tech works. It's nothing at all like a conventional display, but rather treats the eye as a filter and delivers to the eye the photons necessary to cause your _visual cortex_ to render the desired image. That's what makes this so different from any other VR/AR/mixed platform out there. Edit: Let me quote the article instead of explaining it poorly:…

I'm sorry, but this is technobabble and not an actual description of technology or engineering.

Ok, then please read the article. People are discussing this tech as if it works like an Oculus or Hololens, but it doesn't.

Re: Magic Leap One

#326

I don't understand why this entire field seems so focused on gaming, and not productivity. The single most interesting thing to me was the "displays on demand". There are two things that would absolutely revolutionize how I work that I would pay big money for: 1) Any sort of glasses that would allow me to view virtual displays in high definition. I don't care if I have to turn my head to see more than one display, I…

Have you tried Samsung Gear VR with Galaxy S8? S8 has the latest and greatest mobile display with one of the highest pixel density in the market. However, when I use it in a VR headset, I can still see the pixels. It may be good enough for some gaming but it's not usable for working with spreadsheets in VR.

Re: Magic Leap One

#327

I don't understand why this entire field seems so focused on gaming, and not productivity. The single most interesting thing to me was the "displays on demand". There are two things that would absolutely revolutionize how I work that I would pay big money for: 1) Any sort of glasses that would allow me to view virtual displays in high definition. I don't care if I have to turn my head to see more than one display, I…

I see some potential to AR for assisted training of employees. Imagine being able to train someone to a series of tasks that are displayed right in front of the user's eyes.

We learn much faster by copying someone, and having this kind of tool would free up resources while you on-board someone.

Re: Magic Leap One

#328

I don't understand why this entire field seems so focused on gaming, and not productivity. The single most interesting thing to me was the "displays on demand". There are two things that would absolutely revolutionize how I work that I would pay big money for: 1) Any sort of glasses that would allow me to view virtual displays in high definition. I don't care if I have to turn my head to see more than one display, I…

the Pimax 8K X might well be good enough for working inside a virtual office with virtual screens - https://www.pimaxvr.com/en

Re: Magic Leap One

#329
post #283

Earlier quoted context omitted.

1. resolution 2. fatigue 3. (for VR) limited input options Beyond these, the main reason is that gaming is a much better exploration and experimentation field than productivity because each app can have far less capital investment, lifecycles are short, and there's no need for a reliable, successful output.

> 2. fatigue Do we know the (eye) health effects, yet, of looking at AR/VR screens an inch from your eyes for 6+ hours a day?

I can't say for certain about AR/VR screens in particular, but we know some things about doing extended "close work" with your eyes: https://www.reviewofoptometry.com/article/when-stress-strain...

Nearpoint stress basically can render your eyes permanently damaged. It's definitely to be avoided.

Re: Magic Leap One

#330

Earlier quoted context omitted.

> I don't understand why this entire field seems so focused on gaming Because gamers are a community well know to spend several hundreds of dollars easily for any kind of upgrade to their existing hardware. At least the core PC gamers, and that's quite a large segment nowadays.

Myself and millions of others would spend thousands for this, and thousands more for upgrades. When you consider this is the tool that you use to make your salary, anything that makes me more productive with a better quality of life starts to be worth more than the price of a new car.

I think the issue is that you and millions of other more than likely want a lot more assurance it will work well and contribute to their workflow. Gamers are much more likely to make a speculative purchase, or at lease have a smaller set of requirements to consider it a useful purpose.

People's workflow is often fairly static, and this would need to fit the existing requirements. Games are very different from each other and transient. This may not work well for most of a gamer's library, but new games might come out that they will buy and utilize. If this doesn't work well (or even just as well as what you currently use) for a browser, terminal, spreadsheet and text editor, are you going to switch to some new software that you don't know that might work better (but still possibly not as well as what you used originally) just to make use of it? I wouldn't.

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