Live data from Hacker News

Boardgame.io: State management and more for turn-based games

google.github.io

1–10 of 96 posts

Re: Boardgame.io: State management and more for turn-based games

#3
I've been playing around with coming up with my own system like this for awhile. If you've saved me a bunch of time, then thank you. I design a lot of simple board games, and I need something to make translating them into video game form quicker and easier.

Re: Boardgame.io: State management and more for turn-based games

#7
Was totally expecting this to be a plug for firebase (google's realtime database) but it actually comes with a koa server using websockets. Seems to be built with redux under the hood. No fancy conflict resolution and does syncing by serializing entire app state and sending it to each client after each move.

Re: Boardgame.io: State management and more for turn-based games

#10
post #7

Was totally expecting this to be a plug for firebase (google's realtime database) but it actually comes with a koa server using websockets. Seems to be built with redux under the hood. No fancy conflict resolution and does syncing by serializing entire app state and sending it to each client after each move.

i was expecting the same as well. glad it wasnt!
Post reply on HN