Boardgame.io: State management and more for turn-based games
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Boardgame.io: State management and more for turn-based games
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Re: Boardgame.io: State management and more for turn-based games
#2Is there a good resource on category theoretical or linear logical game design?
Re: Boardgame.io: State management and more for turn-based games
#3I've been playing around with coming up with my own system like this for awhile. If you've saved me a bunch of time, then thank you. I design a lot of simple board games, and I need something to make translating them into video game form quicker and easier.
Re: Boardgame.io: State management and more for turn-based games
#4I was confused on what was so exciting about it, but it comes with built-in multiplayer!
Re: Boardgame.io: State management and more for turn-based games
#5Thanks for sharing, this just inspired me out of my code funk and back into developing!
Re: Boardgame.io: State management and more for turn-based games
#6This is a really cool idea! I can't wait to see the kinds of games that could be built out with this.
Re: Boardgame.io: State management and more for turn-based games
#7Was totally expecting this to be a plug for firebase (google's realtime database) but it actually comes with a koa server using websockets. Seems to be built with redux under the hood. No fancy conflict resolution and does syncing by serializing entire app state and sending it to each client after each move.
Re: Boardgame.io: State management and more for turn-based games
#8Brilliant!
I'd love to combine this with terrific "Cheap-Ass Games" (like "Kill Dr Lucky") ...
Re: Boardgame.io: State management and more for turn-based games
#9Is there a list of some games that were built using this cool framework?
Re: Boardgame.io: State management and more for turn-based games
#10Was totally expecting this to be a plug for firebase (google's realtime database) but it actually comes with a koa server using websockets. Seems to be built with redux under the hood. No fancy conflict resolution and does syncing by serializing entire app state and sending it to each client after each move.
i was expecting the same as well. glad it wasnt!