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Design Principles

principles.design

21–30 of 76 posts

Re: Design Principles

#21

The color hurts my eyes. The heading font sizes look out of place. I think this site needs some design principles.

I don't understand why designers have started with those huge fonts. Seriously not everyone visits your site from some mobile device ffs!

Because they don't have a lot of text and it doesn't make sense to leave most of the page blank?

Re: Design Principles

#22

The color hurts my eyes. The heading font sizes look out of place. I think this site needs some design principles.

I don't understand why designers have started with those huge fonts. Seriously not everyone visits your site from some mobile device ffs!

The fact that you don't like how it looks means only that you don't like how it looks. I'm sure most of the people don't mind or like it (me included).

Re: Design Principles

#23

Genuine question: Is there an applicable takeaway from principles this vague? "Tolerant: Handle errors respectfully. Effortless: Don’t make demands or place restrictions on your users. Accommodating: Be approachable, uncluttered and give people room to manoeuvre. Consistent: Follow standards, guidelines, conventions and best practices."

This is a great point. "Principles" should be about taking a stand about the trade-offs between two desirable things. They can then be used to help guide you when these things come into conflict. Who is trying to make a product that is intolerant, burdensome, aloof, and inconsistent? A framework I usually use is a "this over that", where both "this" and "that" represent things generally considered "good". The Agile M…

I've seen #1 used many times to solve the problem of "too many regressions" with "the team just needs to communicate more" or "we should set up regular meetings to deal with this issue".

It was hard to argue that those teams weren't following both the message and spirit of the agile manifesto, as individuals and interactions were plainly taking precedence over tools and processes.

It doesn't, after all, say "individuals and interactions over tools and processes, except when tools and processes make more sense".

Re: Design Principles

#24

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Re: Design Principles

#25
Man, I like the idea, but these typos are seriously bugging me. On the main page it says "Who use them?". In Tim Berners Lee's page, it says "They look simple, [...], but the complicate what was a very clean design of elements and attributes". It's "but they complicate", right?

Re: Design Principles

#26

The color hurts my eyes. The heading font sizes look out of place. I think this site needs some design principles.

This is the kind of design that works in print (and, I accidentally discovered, on my AMOLED display) but which a regular computer monitor turns into a weapon of eye destruction.

Another important part of design is that you have to consider the medium. At all times. (I'll have to stop here before I go on a rant about mobile apps with "color samples" people use when picking wall paint colours...

Re: Design Principles

#27
post #17

The color hurts my eyes. The heading font sizes look out of place. I think this site needs some design principles.

Seriously, the page just copied Reclam's design used for almost every Reclam book there is: https://images-na.ssl-images-amazon.com/images/I/41Ae3ah0jPL...

I bet that for folks who are designers and get the reference his choice makes perfect sense and it might even be nice. But for me, most importantly, after loading the page it was unclear what to do. Use the menu? Scroll? I don't think it's good design for users to have to guess where the content is or what they are expected to do.

Re: Design Principles

#28

Earlier quoted context omitted.

I don't understand why designers have started with those huge fonts. Seriously not everyone visits your site from some mobile device ffs!

Because they don't have a lot of text and it doesn't make sense to leave most of the page blank?

But then make the user scroll through it?

Re: Design Principles

#29
post #19

I think I will stick with the 10 principles of Dieter Rams: Good design is innovative Good design makes a product useful Good design is aesthetic Good design makes a product understandable Good design is unobtrusive Good design is honest Good design is long-lasting Good design is thorough down to the last detail Good design is environmentally-friendly Good design is as little design as possible

I agree with the last 9, but I have my quarrels with the first one. It just begs for people to make innovative designs even though the original one worked perfectly. Like a microwave oven with dozens of buttons even though the one with two dials (power, time) and the door-opener button works 99% of the time.
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