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Design Principles

principles.design

11–20 of 76 posts

Re: Design Principles

#11
post #9

Earlier quoted context omitted.

Designer here as well, similarly frustrated with the lack of analytical rigor in the discipline. Cadence & Slang did not impress me. I read it a few years ago now so I can’t quote exact examples, but at the time it felt like more fluff to be honest. Well written fluff, but still fluff (ie will design students in 20 years, or even now, benefit from reading it like they would a classic such as “Grid systems for visual…

I do design research. My papers always provide principles with examples and evidence. They are generally very specific though (unlike this article). I agree that it is rare outside of the research community to find evidence (the why) and implementation details (the how) though. An example paper of mine: Toward Principles for the Design of Navigation Affordances in Code Editors: An Empirical Investigation http://dl.ac…

Where is the best place/s to find design research?

Re: Design Principles

#12

Earlier quoted context omitted.

I do design research. My papers always provide principles with examples and evidence. They are generally very specific though (unlike this article). I agree that it is rare outside of the research community to find evidence (the why) and implementation details (the how) though. An example paper of mine: Toward Principles for the Design of Navigation Affordances in Code Editors: An Empirical Investigation http://dl.ac…

Where is the best place/s to find design research?

There are a few human-computer interaction conference proceedings that I would recommend.

CHI is the biggest and most prestigious, but also most general. It will include a lot of irrelevant papers too. UIST is smaller and focuses on novel interactions. CSCW is about collaboration. IUI is about intelligent user interfaces. VLHCC publishes work on developer tools from a human perspective.

The easiest way to find these papers is through scholar.google.com. Just search for what topic you want, and it will try to find relevant research papers.

Re: Design Principles

#13

Earlier quoted context omitted.

I do design research. My papers always provide principles with examples and evidence. They are generally very specific though (unlike this article). I agree that it is rare outside of the research community to find evidence (the why) and implementation details (the how) though. An example paper of mine: Toward Principles for the Design of Navigation Affordances in Code Editors: An Empirical Investigation http://dl.ac…

Where is the best place/s to find design research?

CHI, UIST, CSCW, and TEI are my personal favorite academic conferences for interactive media related design. (The paper posted by GP was published at CHI)

Re: Design Principles

#15
post #9
post #8

Earlier quoted context omitted.

No. Unfortunately, much of the design industry's exports as of late have become by-and-large impractical fluff. I say this as a designer. If these ideas were expanded upon and articulated with case studies or practical advice then absolutely. If you're curious about principles backed with implementation details, check out https://cadence.cc . Looks unassuming but one of the best books on design I've ever read.

Designer here as well, similarly frustrated with the lack of analytical rigor in the discipline. Cadence & Slang did not impress me. I read it a few years ago now so I can’t quote exact examples, but at the time it felt like more fluff to be honest. Well written fluff, but still fluff (ie will design students in 20 years, or even now, benefit from reading it like they would a classic such as “Grid systems for visual…

Grid Systems for Visual Design is on my list. I have Design Elements on there too.

Are there any other books you recommend?

Re: Design Principles

#16

The color hurts my eyes. The heading font sizes look out of place. I think this site needs some design principles.

I don't understand why designers have started with those huge fonts. Seriously not everyone visits your site from some mobile device ffs!

Re: Design Principles

#18
post #9

Earlier quoted context omitted.

Designer here as well, similarly frustrated with the lack of analytical rigor in the discipline. Cadence & Slang did not impress me. I read it a few years ago now so I can’t quote exact examples, but at the time it felt like more fluff to be honest. Well written fluff, but still fluff (ie will design students in 20 years, or even now, benefit from reading it like they would a classic such as “Grid systems for visual…

I do design research. My papers always provide principles with examples and evidence. They are generally very specific though (unlike this article). I agree that it is rare outside of the research community to find evidence (the why) and implementation details (the how) though. An example paper of mine: Toward Principles for the Design of Navigation Affordances in Code Editors: An Empirical Investigation http://dl.ac…

>I do design research. My papers always provide principles with examples and evidence.

From what I remember of studying Human Computer Interaction (HCI) as an undergrad in the 90s, the evidence was derived from learnability studies. This meant that research favoured point and click interfaces (which are the equivalent of caveperson grunting, IMO) over command line interfaces which allow much deeper expressivity. There was basically no affordance to systems that people use day-in day-out and are happy with the trade offs in the learning curve (vi, emacs, blender, lighting desks, audio controllers, Bloomberg terminal).

I like that your example paper is about trying out different interactions in a small part of a daily-driver piece of software. But it's still trying a 'new' thing for some of the experimental users which means learnability is core. How do you manage the balance?

Re: Design Principles

#19
I think I will stick with the 10 principles of Dieter Rams:

  Good design is innovative
  Good design makes a product useful
  Good design is aesthetic
  Good design makes a product understandable
  Good design is unobtrusive
  Good design is honest
  Good design is long-lasting
  Good design is thorough down to the last detail
  Good design is environmentally-friendly
  Good design is as little design as possible

Re: Design Principles

#20
post #17

The color hurts my eyes. The heading font sizes look out of place. I think this site needs some design principles.

Seriously, the page just copied Reclam's design used for almost every Reclam book there is: https://images-na.ssl-images-amazon.com/images/I/41Ae3ah0jPL...

Correction: the page just copied Reclam’s cover design used for almost every Reclam book there is
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