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Machinarium suffers 90% piracy rate, offers $5 amnesty sale

arstechnica.com

71–80 of 81 posts

Re: Machinarium suffers 90% piracy rate, offers $5 amnesty sale

#71
post #56

Earlier quoted context omitted.

It's not that odd, it's basically building a huge on-demand video library. Since videos take such a long time to download, you have to decide to get them long before you decide to watch them. Thus it makes sense to batch DL them all and then decide later.

Well, I've heard that rationalization, but the people I'm talking about tend to have literally hundreds of movies on hand, most of which they'll never actually watch. Actually watching them seems to be far less important than just accumulating as much as possible.

I have almost 900 GB's worth of movies on hand. I have watched every single movie I have stored on my file server.

I only bother to rip the movies I like... and re-watch them every so often. It is nice to have an on-demand library available.

Re: Machinarium suffers 90% piracy rate, offers $5 amnesty sale

#72
post #17
post #14

Earlier quoted context omitted.

Hardcore pirates will always find a new excuse. Most of them just don't want to pay. They can't be counted as lost sales if they never had any intent to buy.

Hardcore pirates will always find a new excuse, but well-implemented DRM is really helpful at encouraging mostly honest people to be as honest as they believe themselves to be. A huge segment of the population will be every bit as honest as you require them to be.

Within many game companies, the goal of DRM is to prevent people from pirating the game for the first week or two. They know better than anyone it'll be cracked eventually. But DRM definitely has an effect on sales if the pirates have to wait a few days to get the game for free. At least some of them will pay, if they have to.

Re: Machinarium suffers 90% piracy rate, offers $5 amnesty sale

#73
World of Goo, another excellent indie game, also reported a 90% piracy rate two years ago. The developers calculated that percentage from the number of users on their high score board, which were much more than the number of actual online sales. They were very gracious about it, deliberately choosing not to put any DRM on their software.

Sad as it may be, putting DRM might not increase sales numbers significantly. It just makes crackers more determined. Such was World of Goo's reasoning against DRM.

http://arstechnica.com/gaming/news/2008/11/acrying-shame-wor...

Re: Machinarium suffers 90% piracy rate, offers $5 amnesty sale

#74
post #47

Earlier quoted context omitted.

What about http://store.steampowered.com/app/40700/ ?

"please offer the sale on Steam!" As in the sale price. It's still $19.99 on steam.

When I made my comment, I believe it said "please offer the app on Steam", or something similar.

Re: Machinarium suffers 90% piracy rate, offers $5 amnesty sale

#75
post #59

" the game doesn’t bother players serial codes or online authentication, but it’s also very easy to copy it " Somewhat misleading. It's also very easy to copy all the super-DRMed games. In fact, the process is identical. Load up a torrent site, search, download. At any rate, claiming 90% piracy (regardless of truth) to run a sale is probably a good marketing move. It's a beautiful game.

>Somewhat misleading. It's also very easy to copy all the super-DRMed games. Sure, if you like your machine full of trojans and malware. There is no honor among thieves, and honestly I view people who pirate executables (particularly cracked), running them anywhere but in a tightly-bound VM, as either naive or foolish.

I'm not really an expert, but my understanding is the cracking groups do have quite a code of honor and do what they do for the credit. Of course who knows what's in any random torrent after it's been released.

Re: Machinarium suffers 90% piracy rate, offers $5 amnesty sale

#76
post #34

This game is really really good. It's got beautiful artwork, awesome music and endearing characters. It's like everything that was good about the Lucasarts point&clicks without the insane puzzles (the puzzles get hard, but they still make some kind of sense). A bought this game at the full price despite having the pirated version available. I really want to encourage them to make more! For what it's worth, I probably…

I bought the game because of your comment, but I really really want to add it to Steam, otherwise I'll lose the files and I'll have to download it from piratebay or something... I emailed them twice so far, I wish I had a key I could add...

Re: Machinarium suffers 90% piracy rate, offers $5 amnesty sale

#77
post #45

Earlier quoted context omitted.

"you can't "pirate" a car. If I took your car, you'd be less one car. If I copy a game, nobody is less anything." What if I "steal" your identity? Technically, you don't lose anything. I am just borrowing your information. Should this be okay too? How about a website that posts valid credit card information. Before someone actually uses the credit card, it's just numbers and letters on website. "Clearly this would sp…

"What if I "steal" your identity? Technically, you don't lose anything. I am just borrowing your information. Should this be okay too?" Identity theft is a good example because it illustrates the way we call lots of things "theft" which aren't. Similarly, we might say that murder is "stealing someone's life." Anyhow, identity theft isn't theft, it's fraud. And if you pretend to be me so as to, say, extend yourself a…

Relevant.

http://www.youtube.com/watch?v=CS9ptA3Ya9E

Re: Machinarium suffers 90% piracy rate, offers $5 amnesty sale

#78

If that 90% figure is accurate, that's really fucking depressing. That's a beautiful looking game. I sure hope they're getting enough sales to make some decent money.

> If that 90% figure is accurate, that's really fucking depressing. I think the focus needs to shift from, "This sucks," to, "This is what it is, how can we deal with it?" Like a lot of other industries, games are going to need to evolve. Server-side data and good online connecting is a way. Platforms like Steam that take the hassle out of online buying is a way. Alternative monetizing might be a way. Tasteful sponso…

IMHO, bums me out about it is that it looks like a really creative, artistic game from an obviously talented team. And while I don't play many games anymore, I used to play a lot of games like that, and I hate to see the art form die out. And IMHO, it will die out if the developers aren't making any money. Or at least, become so damn rare as to be all but extinct.

Re: Machinarium suffers 90% piracy rate, offers $5 amnesty sale

#79
post #34

This game is really really good. It's got beautiful artwork, awesome music and endearing characters. It's like everything that was good about the Lucasarts point&clicks without the insane puzzles (the puzzles get hard, but they still make some kind of sense). A bought this game at the full price despite having the pirated version available. I really want to encourage them to make more! For what it's worth, I probably…

I bought the game because of your comment, but I really really want to add it to Steam, otherwise I'll lose the files and I'll have to download it from piratebay or something... I emailed them twice so far, I wish I had a key I could add...

I've lost the game files once so far and emailed them, they let me download them again which was nice. I wonder if it's possible for them to let you add it to your steam account after you've bought it through there website, I think steam has its own payment processing things from which Valve must take a cut.

Re: Machinarium suffers 90% piracy rate, offers $5 amnesty sale

#80
post #79

Earlier quoted context omitted.

I bought the game because of your comment, but I really really want to add it to Steam, otherwise I'll lose the files and I'll have to download it from piratebay or something... I emailed them twice so far, I wish I had a key I could add...

I've lost the game files once so far and emailed them, they let me download them again which was nice. I wonder if it's possible for them to let you add it to your steam account after you've bought it through there website, I think steam has its own payment processing things from which Valve must take a cut.

I think you should be able to add a game to Steam if you have a key, they do let you do that... If I lose the files (which I will), I'll just get them off TPB, I guess...
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