“I thought I could ship at least 700 units to stay in business”
241–250 of 346 posts
Re: “I thought I could ship at least 700 units to stay in business”
#242Earlier quoted context omitted.
It doesn't seem like a business story really, it seems like an artist / craftsman wanted to practice his craft and ran into commercial realities. It's a starving artist situation. There wasn't any market analysis, financial analysis, etc upfront. He wanted to make a game, and he did, so he should be commended for that. It wasn't really a business venture.
I think it became a business story as soon as the developer quit his job and risked his future livelihood on sales. He could have worked on the game in his free time and released it for free, otherwise.
Re: “I thought I could ship at least 700 units to stay in business”
#243Earlier quoted context omitted.
If it wasn't a business venture, then don't treat it like one. Needing sales means it's a business venture.
Unfortunately we don’t live in a society where people who are passionate about art can pursue their passions fully and avoid starving or otherwise risking their quality of life. In our society merely choosing to pursue your art to your fullest extent is considered a business venture and not an artistic venture, and even choosing not to because of money reasons is itself a business decision.
Re: “I thought I could ship at least 700 units to stay in business”
#244Just to add my personal data point of experience... 6 years ago, I took a break from doing webdev freelancing and spent around 3 months developing a kids app. At that point the money ran out so I released the app even though it wasn't entirely finished and quickly went back to doing web freelancing in order to be able to feed my family. The app sold in small amounts but it was getting great feedback from the people w…
P.S. https://itunes.apple.com/app/my-playhome/id439628153 in case anybody was wondering.
Re: “I thought I could ship at least 700 units to stay in business”
#245Earlier quoted context omitted.
Unfortunately we don’t live in a society where people who are passionate about art can pursue their passions fully and avoid starving or otherwise risking their quality of life. In our society merely choosing to pursue your art to your fullest extent is considered a business venture and not an artistic venture, and even choosing not to because of money reasons is itself a business decision.
True, but now is the greatest time in history to be able to pursue art. It's obviously tough, but people can sacrifice for their art and share it like never before. Just think how many incredible artists have lived but spent their entire lives merely surviving.
what you describe is basically the entire human condition as it has ever been since time inmemorial.
Re: “I thought I could ship at least 700 units to stay in business”
#246Just to add my personal data point of experience... 6 years ago, I took a break from doing webdev freelancing and spent around 3 months developing a kids app. At that point the money ran out so I released the app even though it wasn't entirely finished and quickly went back to doing web freelancing in order to be able to feed my family. The app sold in small amounts but it was getting great feedback from the people w…
This is one of my daughter's favorite iPad games. She's been playing it for years and occasionally I play it with her. Did you do the artwork yourself?
A friend of ours does the artwork using actual pen and paper. We scan it in and clean it up in Photoshop.
Re: “I thought I could ship at least 700 units to stay in business”
#247Earlier quoted context omitted.
P.S. https://itunes.apple.com/app/my-playhome/id439628153 in case anybody was wondering.
For what it's worth my daughter has sunk countless hours into that game and its expansions, and loved every minute of it. Even though she now considers herself a bit 'too old' for them, she'll still occasionally fire them up and play.
Re: “I thought I could ship at least 700 units to stay in business”
#248Earlier quoted context omitted.
It's essentially a doll house. The characters can hold things. Their arms are open so it's easy to put things into their hands.
I see! Makes sense! Thanks for the explanation
Re: “I thought I could ship at least 700 units to stay in business”
#249Earlier quoted context omitted.
Forget 3 months, the rule of thumb is 6 months for an emergency fund
And twice your salary in a retirement fund by the age of 30, and three times your salary in retirement by 35. Basically quit your day job only if your side hustle is already making more money per month (not per hour) because odds are even making more per month is still going to result in not being able to survive much past 57. Side note, how many 57 year old indie game devs are there?