He should mention it's essentially reboot of the classic Dungeon Master game, that was a very popular title, https://en.wikipedia.org/wiki/Dungeon_Master_(video_game)
“I thought I could ship at least 700 units to stay in business”
61–70 of 346 posts
Re: “I thought I could ship at least 700 units to stay in business”
#62What gets me about this is the tiny scale of things. This is the first time it really dawns on me just how small of a success a game might have to be and still have the developer going (hard as it may be to reach 700 sold, apparently). Honestly, this puts things into an entirely new light for me. I feel like buying, playing and then thoroughly interacting in the community of a game can really have personal impact on…
That's when your developer is in Romania. If your game developer lives in bay area, that's a full order of magnitude of difference in cost of living.
Re: “I thought I could ship at least 700 units to stay in business”
#63Earlier quoted context omitted.
1) It's very hard to get proof for good, but not exceptional games. Getting any feedback is hard. Minecraft was unique, it will likely get to a quarter billion sold copies eventually, it's not the game you want to compare your 3-month project to.
It always saddens me when people claim Minecraft was unique, because it was actually a clone of Infiniminer [0] [0] https://www.youtube.com/watch?v=LwM6OA9DkXI
Re: “I thought I could ship at least 700 units to stay in business”
#64Re: “I thought I could ship at least 700 units to stay in business”
#65I don't understand how people still think that just creating and publishing a game is enough to sell enough copies or make a living from it. Maybe a few years back, that barely worked, but even then, if you didn't have an audience, your game never sold as much.
> I don't understand how people still think that just creating and publishing a game is enough to sell enough copies or make a living from it. Back in the 80s even the crappiest games sold relatively well. Infogrames made a whole publishing company out of it.
Re: “I thought I could ship at least 700 units to stay in business”
#66Quitting your job with only 4 month worth of savings, with a new mortgage, to enter an industry known for its oversaturation, extreme competition, and high luck element for indies ? That's insane. Maybe I'm just risk-adverse. That said, I think he actually succeeded, despite appearances. Managing to release a working game in 3 month, that actually got sales, is a feat in itself. The game will keep trickling sales, if…
As a developer it is quite easy to find contracting/freelancing gigs if you need money quickly. I don't know in what kind of business environment this guy lives, but I've never felt that those with programming skills need to stress about savings that much, because there is so much short-term work available if you want it. Of course it is not the kind of work that many would want to do, but it pays the bills.
Re: “I thought I could ship at least 700 units to stay in business”
#67Quitting your job with only 4 month worth of savings, with a new mortgage, to enter an industry known for its oversaturation, extreme competition, and high luck element for indies ? That's insane. Maybe I'm just risk-adverse. That said, I think he actually succeeded, despite appearances. Managing to release a working game in 3 month, that actually got sales, is a feat in itself. The game will keep trickling sales, if…
Yes, it's very impressive, and the purpose of the whole post IMO is part of the marketing (call me evil). Also if he didn't quit his job, he probably wouldn't be able to get this far within a year.
I sometimes think people starting businesses take on an unnecessary amount of risk out of some unconscious belief that, by doing so, it will "prove" to God or the universe, or maybe just themselves, that they really want it.
Re: “I thought I could ship at least 700 units to stay in business”
#68His sense of what games are "cool" wasn't in tune with the public. That's the cardinal sin. Pixel art dungeon crawlers aren't cool. It's as if he was a musician and decided to release a glam metal album today. Low budget, poor marketing, uncooperative bureaucracy - nah dude, none of that matters, you're just too in love with glam metal and people aren't buying glam metal.
Re: “I thought I could ship at least 700 units to stay in business”
#69Yeah, quitting the job with no savings is a mistake. The things he could have done better are mainly 1) Proof that people want to play this game. Post the gameplay video on /r/indiegaming, see what people say. I remember the early days of Minecraft, people went wild for it, even though it was very basic. 2) Marketing. Tweeting is not enough. Submitting to reviewers is not enough. On the positive side, he is fast and…
I quit my job a few years back with around $150k in the bank to fund my startup. A few months later, still nervous about leaving full time employment, I took a job interview with a big four. I received an offer with a base salary of $600k. I turned that down and committed to the startup. A few months on, I receive a letter from the tax department advising that my previous employer provided corrected earnings informat…