Earlier quoted context omitted.
> Part of the problem is that the inequality leads to behavior that protects the inequality. Oddly, that statement (which I completely agree with) has nothing to do with being rich or poor. People in power want to stay in power - whether it's the US or a failing state like Venezuela, they use that power against others. I'd much rather be in a rich but unequal society - it's much more peaceful.
I think the relationship isn't linear. Too much equality and there is no reason to go above and beyond, to innovate or to take risks. To much inequality, and we find the same result. Enough inequality to reward those who do more (with some understanding that there is elements of luck), but not so much inequality that people have to be lucky to succeed, if it is possible at all.
You want a game in which early levels are easy enough that it won't take too much skill to get through. [Basics of society, access to housing, clean water, health care..]
As you get to higher levels, there will be challenges that some players can't get through [amassing enough money to buy a yacht], but that's OK.
Some players have cheat codes not available to other players [laws to help special interests] because they have an in with the game designers [government], and that's OK too as long as it doesn't go too far.
It's not a big deal if the most skilled players can get to really high levels - that's not the issue.
It's when the most skilled players make the game unplayable by the average player that you have a problem.