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The Uncanny Resurrection of Dungeons and Dragons

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Re: The Uncanny Resurrection of Dungeons and Dragons

#241
post #103

Earlier quoted context omitted.

We've got this amazing supply of great and interesting RPG engines out now, which I think the broad internet community (just people getting together to DIY stuff) and crowdfunding (lots of these systems are kickstarted) sort of came together to support. That said, I think that most systems authors need to start with a paragraph or two about "why this RPG engine is necessary, instead of making it work as a plugin to G…

I’m curious to know what you think needs improvement with FFG SWRPG. I have my own views on the subject, but I would like to hear others. Thanks!

The first thing that needs to change is the core resolution mechanic. The dice system is just flat out silly, and looks like a transparent attempt to make money by selling custom dice. The die resolution system could easily and with very little change to probability of success be changed to something like a d6 die pool system with 5 and 6 as successes. I know the advantage / success split would need to be fixed, but that mechanic is confusing enough (empirically, my GM and several other players all of whom are experienced with RPGs but new to the system were all befuddled by what to do with a failure with two advantages). Just discard that and use a tested mechanic like extra successes - roll N dice based on skill, a 5 or 6 is a hit, you need N hits to succeed, based on difficulty, and overage successes increase the margin thereof. You can fiddle that to allow 1s to be extra failing etc, but that is a lot cleaner.

The confusing symbol math needed to decode a roll (there are what, six major symbols, some of which count as other symbols, others which cancel in pairs) is annoying enough that I imagine every dev who has played this game has written their own die roller.

While the story and fluff behind character generation is pretty good, the three talent tree thing feels again like a cheap attempt to appeal to video game semantics, but ends up introducing balance issues (it is extremely worthwhile to dip a tree to gain cheap skill updates and the low tree upgrades, given cost scaling).

Character generation also makes it way too easy to make a really cruddy character by accident. In this case, "cruddy" is defined as someone who is significantly less likely to succeed at resolution rolls in a variety of situations. In particular, because attributes play such a huge role in skills and are hard to increase outside of chargen, it is waaay better to invest initial points directly in those.

This is exacerbated by the fact that while it feels nice to add specialization to a skill, it does not actually increase the odds of success by all that much. You are a better pilot with three green dice than with a green and a yellow. This problem combines the funky and hard to understand statistics of the resolution system with permanent mistakes that can be made during character generation, where a novice player can spend a lot of their resources making a character who is 15% better of a pilot than anyone else, but is terrible at everything else, which usually results in unsatisfying gameplay.

There are a lot of other bugs in the system - the weapon / armor add-on system is ripe for exploitation if the game is combat-heavy and the GM is foolish enough to allow people to easily purchase custom stuff. There are so many moving parts and ways to minmax, it is hard not to. I mean, an under-barrel flame thrower is a reasonable option here. FFS, FFG.

Ultimately, I enjoy star wars RPGs, but that is despite the mechanics, rather than because of them.

Ob- my roller. https://stuff.spherical.fish/roll3/

Re: The Uncanny Resurrection of Dungeons and Dragons

#242

Earlier quoted context omitted.

But if you do use them, investing in a 3D printer will allow you to create your own and save a lot of money on the long run. You can even scale down regular models such as chests, barrels, etc. It's a fun toy that you can buy together as a group of players. It usually take a few hours to print a model, so you can start a print while you play a game and have a nice surprise when you are done playing. Printing the exac…

Hmmm yeah that would be nice... If we buy it together we can have it one week each. And you can even print coins, I guess.

There's something special about breaking the fourth wall and having the players carry mementos in real life.

Re: The Uncanny Resurrection of Dungeons and Dragons

#243
post #202

Earlier quoted context omitted.

Wow, it's really Loyd Blankenship! Forgive the gushing fan reply, but I'll take any chance I can to tell you how grateful I am for the GURPS Cyberpunk sourcebook. Definitely one of my main inspirations (along with Gibson's books) for taking up a career in coding.

Ahh. The book that supposedly kicked off “Operation Sundevil”. What if I told you that there might have been a different GURPS book that was the real cause?

Sounds interesting, Please do tell!

Re: The Uncanny Resurrection of Dungeons and Dragons

#244
post #202

Earlier quoted context omitted.

Wow, it's really Loyd Blankenship! Forgive the gushing fan reply, but I'll take any chance I can to tell you how grateful I am for the GURPS Cyberpunk sourcebook. Definitely one of my main inspirations (along with Gibson's books) for taking up a career in coding.

Ahh. The book that supposedly kicked off “Operation Sundevil”. What if I told you that there might have been a different GURPS book that was the real cause?

Cyberpunk didn't kick off the raid -- that happened because of the BBS I ran, the Phoenix Project. The book was merely a casualty of the war.

Re: The Uncanny Resurrection of Dungeons and Dragons

#245
post #202
post #200

My campaign started in 1978. We're still playing. Over 60 players have come and gone, but the current crew has a half-dozen of the original players from the 70s and early 80s still going. We've outlasted at least 6 marriages, lots of moving (I currently Skype in, but will be moving back home next year), and all manner of turmoil. When I've been too busy or burnt out to DM, someone else in the group has stepped up to…

Wow, it's really Loyd Blankenship! Forgive the gushing fan reply, but I'll take any chance I can to tell you how grateful I am for the GURPS Cyberpunk sourcebook. Definitely one of my main inspirations (along with Gibson's books) for taking up a career in coding.

Thanks! I was mostly happy with how it came out -- having to rewrite about a third of it because of seized backups was traumatic at the time.

Re: The Uncanny Resurrection of Dungeons and Dragons

#246
post #202

Earlier quoted context omitted.

Wow, it's really Loyd Blankenship! Forgive the gushing fan reply, but I'll take any chance I can to tell you how grateful I am for the GURPS Cyberpunk sourcebook. Definitely one of my main inspirations (along with Gibson's books) for taking up a career in coding.

Ahh. The book that supposedly kicked off “Operation Sundevil”. What if I told you that there might have been a different GURPS book that was the real cause?

(Also, if I'm being pedantic, Sundevil had nothing to do with the the raid either. Sundevil was run by an idiot in Arizona. All of the Legion of Doom-related raids were run by an idiot in Chicago.)
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