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The Uncanny Resurrection of Dungeons and Dragons

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231–240 of 246 posts

Re: The Uncanny Resurrection of Dungeons and Dragons

#232

Earlier quoted context omitted.

> In my experience, the contents of the Accelerated Edition are nigh incomprehensible without a prior understanding of Core. Oh, really? That's too bad, accelerated seems to be a way to get up to speed with Fate in a very short time without knowing anything about the game, shame that that's not so much the case. > The Fate SRD site is a third-party creation that presents the texts in a more convenient/organized way:…

> Oh, really? That's too bad, accelerated seems to be a way to get up to speed with Fate in a very short time without knowing anything about the game, shame that that's not so much the case. You might be able to get by with just FAE and watching enough actual play to get a good grasp on how it works. For me, it felt like the FAE book sorta glossed over a lot of stuff that's more thoroughly explained in the Core book.…

Thank you, this is all very useful information. I talked to the group and they seem to prefer dungeon hack-and-slash, so we might go with Dungeon World after all. I'll definitely read the GM chapters and some of the SRD to get a feel for it either way, it sounds useful.

Thanks again!

Re: The Uncanny Resurrection of Dungeons and Dragons

#233

Does anyone remember the MUD [1] days ? It was a terminal text based D&D where you could connect to a server and create a character and play with other people. Every mud service was a completely different world you could explore and had different characters. You would team up with people and go slay monsters to gain experience and level up or just hang out and do stupid stuff. You could use a dedicated mud clients li…

Yep, yep. I've been building a MUD from scratch in Go for the last few months. Super fun project, and the nostalgia is overwhelming. Love it.

Re: The Uncanny Resurrection of Dungeons and Dragons

#234
post #163

I tried getting friends to play RPG's in the early 1980's but they didn't show much interest until I came across a supply of 6" (150 mm) square pieces of styrofoam (discarded packing material from work) which I painted with gray acrylic paint. I cut some in half and some in quarters and used them to depict the dungeons for use with metal miniatures. After that I had a group which showed up every month for 5 years. I…

The thing that turned me off is the fake british accents people seem to feel are necessary. It's a fantasy world, who's to say what kind of accent they have??

in my current game, the dwarves all have redneck accents, and if anyone questions why they're not talking in bad Scottish accents, they start talking about "ijits" who've never seen a real dwarf but only halflings dressed in fat-suits at the minstrel shows pretending to be dwarves...

Re: The Uncanny Resurrection of Dungeons and Dragons

#235
post #89
post #85

I'm still hoping for a really good online platform for D&D. My play group has aged, sprogged, and struggles for a regular evening to play. We've used forum-based stuff in the past, which has actually led to some really good role-play heaving campaigns, but it's no good for real-time encounters or the beer & pizza fuelled camaraderie that really makes D&D great.

Have you tried Roll20.net? I've used it for Pathfinder, D&D, 13th Age, and Blades in the Dark to great effect. The platforms always getting better.

I currently play with a group on roll20. It's not perfect, but it's adequate. (We pair it with a discord server for voice and secondary/out-of-character chat and logistics.)

Re: The Uncanny Resurrection of Dungeons and Dragons

#236
post #202
post #200

My campaign started in 1978. We're still playing. Over 60 players have come and gone, but the current crew has a half-dozen of the original players from the 70s and early 80s still going. We've outlasted at least 6 marriages, lots of moving (I currently Skype in, but will be moving back home next year), and all manner of turmoil. When I've been too busy or burnt out to DM, someone else in the group has stepped up to…

Wow, it's really Loyd Blankenship! Forgive the gushing fan reply, but I'll take any chance I can to tell you how grateful I am for the GURPS Cyberpunk sourcebook. Definitely one of my main inspirations (along with Gibson's books) for taking up a career in coding.

Ahh. The book that supposedly kicked off “Operation Sundevil”.

What if I told you that there might have been a different GURPS book that was the real cause?

Re: The Uncanny Resurrection of Dungeons and Dragons

#237
post #103
post #75

I'm not sure if it's resurrecting, or just improving it's image, either way it's welcome. Still, it is sad that it is so focused on one game: D&D. It's a decent game, particularly fifth edition, but I can't help finding it a bit... um, artless. Which isn't a problem, sometimes that's fun. But when there are so many amazing and sophisticated RPGs, with game mechanics that expand the form and support interesting play,…

We've got this amazing supply of great and interesting RPG engines out now, which I think the broad internet community (just people getting together to DIY stuff) and crowdfunding (lots of these systems are kickstarted) sort of came together to support. That said, I think that most systems authors need to start with a paragraph or two about "why this RPG engine is necessary, instead of making it work as a plugin to G…

I’m curious to know what you think needs improvement with FFG SWRPG. I have my own views on the subject, but I would like to hear others.

Thanks!

Re: The Uncanny Resurrection of Dungeons and Dragons

#238
post #147
post #118

Earlier quoted context omitted.

Try Nobilis or Chuubo's Marvelous Wish-Granting Engine. It's something completely new again - no dice rolls and more about "what do you do with power?" than "what can you do?". Oh and the author has incredible command of English so it read like poetry, and she has PhD in Computer Science and it shows - the games are modular, the algorithms are precise, etc.

I'll give these a look, I also highly recommend Amber diceless (based on Zelazney's books)

Wow, it's been some time since I've seen that RPG mentioned. I have it, unplayed but very much read from back to back. For some reason, we stick to 5E currently.

Re: The Uncanny Resurrection of Dungeons and Dragons

#239

Earlier quoted context omitted.

I've been playing DnD for 22 years now and I don't see why. Figurines are completely accessory. I didn't even used maps until 5-6 years ago when we moved to Dnd4.

But if you do use them, investing in a 3D printer will allow you to create your own and save a lot of money on the long run. You can even scale down regular models such as chests, barrels, etc. It's a fun toy that you can buy together as a group of players. It usually take a few hours to print a model, so you can start a print while you play a game and have a nice surprise when you are done playing. Printing the exac…

Hmmm yeah that would be nice... If we buy it together we can have it one week each. And you can even print coins, I guess.

Re: The Uncanny Resurrection of Dungeons and Dragons

#240
D&D will fade away again but it kept me happy and occupied and distracted me from a terrible upbringing. Forever grateful to the idea makers (Tolkien/Vance) and the engineers (Gygax, etc...) for the work they did.

The idea of creating an alternate world or being able to bring aspects of imagination and design to life concretely enabled my interest in programming and SA.

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