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Microsoft Has Stopped Manufacturing The Kinect

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Re: Microsoft Has Stopped Manufacturing The Kinect

#31
post #6

I bought the original Kinect, and I bought an Xbox One after the Kinect was no longer mandatory but I later bought a separate Kinect for it. It has moments of transcendence and a lot of failures between those moments. There's a handful of games where the Kinect sensor really makes sense, and a lot of games where it was shoehorned in and wasn't fun. The biggest problem is that it requires a lot of space. It's a pain t…

I received one as a gift, and while I _really_ love the voice controls I don't think I've ever actually used any of the other features on the device.

Re: Microsoft Has Stopped Manufacturing The Kinect

#32
post #8

Earlier quoted context omitted.

The Xbox One is hardly dead, though.

Xbox line has always lost MS money (even back in the glory days of the 360) and Xbox One has lagged way behind PS4 since it launched. "Dead" was an exaggeration, I admit. But it has mediocre if not poor sales.

No, it hasn't. Read a recent 10-K.

Re: Microsoft Has Stopped Manufacturing The Kinect

#33
post #12
post #3

Reliance on Kinect and always online killed the Xbox One. Sure, they backpedaled but it was too late. They really messed up.

There's nothing dead about the Xbox One. Yes, the PS4 outsells it. But most games releases are on both systems, and Microsoft comes through with some solid exclusives ever year. I have an Xbox One and a PS4, and with games that come out on both systems, I play those on the Xbox One because Sony's UI is frustrating to me and it just seems like the software is less polished.

Meh, don't want to get into a console war argument, sorry. I'll just say this:

Xbox One is doing poorly compared to PS4 and its exclusives are becoming nothing special. This is especially true this year when many high profile console games are either Sony exclusive or Japanese so they are not on Xbox One.

If Microsoft had launched Xbox One in its current state, it would be neck to neck with PS4. Unfortunately they spent its first year pushing for Kinect, an "entertainment center", and always-online requirements.

Re: Microsoft Has Stopped Manufacturing The Kinect

#34

> "Why press a button to duck, when you can just duck?" Why sit on your arse and turn a steering wheel when you can just run forty miles to work? When someone says "Why do X when you can just do Y?" its usually because "just doing Y" is simpler or easier. Turns out that ducking is neither simpler, nor easier.

But it is simpler and easier. You don't have to learn the controls, and actions you know and are familiar with translate exactly into game-space. That sort of game interface can be fun for a certain segment/genre. People still enjoy playing on the Wii. I would concede that its not mainstream, but who knows, maybe we just need to make the right game.

Re: Microsoft Has Stopped Manufacturing The Kinect

#35
post #12
post #3

Reliance on Kinect and always online killed the Xbox One. Sure, they backpedaled but it was too late. They really messed up.

There's nothing dead about the Xbox One. Yes, the PS4 outsells it. But most games releases are on both systems, and Microsoft comes through with some solid exclusives ever year. I have an Xbox One and a PS4, and with games that come out on both systems, I play those on the Xbox One because Sony's UI is frustrating to me and it just seems like the software is less polished.

XBox is missing several exclusives like Uncharted 4, Horizon: Zero Dawn, and Persona 5 so there are plenty of games on just one system.

IMO, if you have both then it might not seem like a big deal but PS4 seems to have better exclusives and it's consistently selling 2x as much. It's also at 1/3 as many sales as the Xbox 360 so 'dead' may be over rated but it's not in a great place.

Re: Microsoft Has Stopped Manufacturing The Kinect

#38
The Kinect was a real boon for robotics research. A depth camera that worked pretty well, with skeleton extraction and directional audio? And the price is what!? My lab still uses a first gen Kinect regularly.

Thanks to Jamie Shotton and the team for a sensor that made a difference to an incidental community.

https://www.microsoft.com/en-us/research/video/body-part-rec...

Re: Microsoft Has Stopped Manufacturing The Kinect

#39
post #35
post #12

Earlier quoted context omitted.

There's nothing dead about the Xbox One. Yes, the PS4 outsells it. But most games releases are on both systems, and Microsoft comes through with some solid exclusives ever year. I have an Xbox One and a PS4, and with games that come out on both systems, I play those on the Xbox One because Sony's UI is frustrating to me and it just seems like the software is less polished.

XBox is missing several exclusives like Uncharted 4, Horizon: Zero Dawn, and Persona 5 so there are plenty of games on just one system. IMO, if you have both then it might not seem like a big deal but PS4 seems to have better exclusives and it's consistently selling 2x as much. It's also at 1/3 as many sales as the Xbox 360 so 'dead' may be over rated but it's not in a great place.

I have bought and played all of those games, and they're good games.

2017 has been a better year for PS4 exclusives than Xbox One, although maybe I just feel that way because I like the Forza Horizon games more than the Forza Motorsport games and I suck at Cuphead. There's still plenty of Xbox One exclusives that I'm happy I've played.

Re: Microsoft Has Stopped Manufacturing The Kinect

#40

The Kinect was a real boon for robotics research. A depth camera that worked pretty well, with skeleton extraction and directional audio? And the price is what!? My lab still uses a first gen Kinect regularly. Thanks to Jamie Shotton and the team for a sensor that made a difference to an incidental community. https://www.microsoft.com/en-us/research/video/body-part-rec...

This is actually a reason I am kind of surprised to see Microsoft just shut this down outright. Even as a much more limited run product, Kinect has so many possibilities in robotics and research, and it intersects with the VR/AR developments today.
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