Earlier quoted context omitted.
The Xbox One is hardly dead, though.
Not dead but a massive failure compared to what the Xbox360 did on the market.
Microsoft Has Stopped Manufacturing The Kinect
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Re: Microsoft Has Stopped Manufacturing The Kinect
#22Reliance on Kinect and always online killed the Xbox One. Sure, they backpedaled but it was too late. They really messed up.
The Xbox One is hardly dead, though.
Re: Microsoft Has Stopped Manufacturing The Kinect
#23Re: Microsoft Has Stopped Manufacturing The Kinect
#24Reliance on Kinect and always online killed the Xbox One. Sure, they backpedaled but it was too late. They really messed up.
Re: Microsoft Has Stopped Manufacturing The Kinect
#25Most unfortunate. I was hoping to see the technology applied to VR. One of my complaints/observations about VR is that you are a disembodied viewpoint in the VR environment. Something like a Kinect mocap system would add bodily presence in the VR environment.
Re: Microsoft Has Stopped Manufacturing The Kinect
#26Why sit on your arse and turn a steering wheel when you can just run forty miles to work?
When someone says "Why do X when you can just do Y?" its usually because "just doing Y" is simpler or easier. Turns out that ducking is neither simpler, nor easier.
Re: Microsoft Has Stopped Manufacturing The Kinect
#27I remember the Milo demo. The mix of overpromise and under-delivery is astonishingly consistent.
There was a, um, Molyneux effect to consider there too.
It took years for the rest of the market to catch up to that and Windows 10 is still not quite up there.
Re: Microsoft Has Stopped Manufacturing The Kinect
#28Reliance on Kinect and always online killed the Xbox One. Sure, they backpedaled but it was too late. They really messed up.
It was just a massive misstep, and was years too late for its focus. They've regrouped but the PS4 has retained the lead from that early head-start.
Re: Microsoft Has Stopped Manufacturing The Kinect
#29Most unfortunate. I was hoping to see the technology applied to VR. One of my complaints/observations about VR is that you are a disembodied viewpoint in the VR environment. Something like a Kinect mocap system would add bodily presence in the VR environment.
These are solutions I found when looking into leg sensors for a Taekwondo VR training game. I feel we're approaching a technology intersection between self-driving cars and VR, in the need to map physical spaces and the objects therein. I keep waiting for someone to bring in eTemplate laser scanning tech to bridge the gap, but nobody has. I fear most people see these as entirely separate domains with little overlap.
Re: Microsoft Has Stopped Manufacturing The Kinect
#30This makes me sad, because my experience with my own Kinect (360) was very much a "this could be awesome if it wasn't burdened with stupid crap". I bought it for my kids. Turns out, the Kinect is awful for kids. They were far too little for the Kinect to properly see them, and the motions to actually use it were super fussy. Then if I walked in to try to help them, the Kinect would freak out that there was a new pers…
Especially then it seemed like a glimpse into a future of where the technology could go, and though that magic was sometimes finicky, it was still magic when it worked.
[1] Kinectimals (essentially a "cat petting" simulator) I recall particularly launching for my youngest cousins to enjoy. There were others, but that's the first to mind; this was a couple years back at a holiday party where most of this happened.