To each their own, but for me the series were just too slow. As in, it felt like half the streams were just going over the basics and explaining every little detail. Which I'm sure some enjoy, but if you're like me, I'd recommend Jonathan Blows streams (naysayer88 on Twitch) for a little faster development.
Handmade Hero – A complete game live-coded from scratch
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Re: Handmade Hero – A complete game live-coded from scratch
#52Earlier quoted context omitted.
That's the exact point of HM. Abstractions come from the knowledge gained after wrestling with problems, not as a form of premature optimization. And this is especially true in games because you need to get all abstractions right otherwise the game will be limited and/or not performant enough. In many other programming fields you don't get punished for adding a few abstractions that are not strictly necessary, so usu…
I'd say you're right if we'd talk about a junior dev, but not when talking about a seasoned senior.
Re: Handmade Hero – A complete game live-coded from scratch
#53Re: Handmade Hero – A complete game live-coded from scratch
#54Streaming a coding session over a well defined feature seems like a really good idea to stay focused .. like XP except not terrible and make you want to stab your partner in the face.
Re: Handmade Hero – A complete game live-coded from scratch
#55Earlier quoted context omitted.
What is he using now?
He's using 4coder - https://4coder.handmade.network/ He likes that its configuration language is C, so he doesn't have to learn a configuration language to get things done.
Re: Handmade Hero – A complete game live-coded from scratch
#56I've followed the first ~50 or so videos mainly because I'm interested in 2D game design and game physics at the basic levels (writing engines and physics). Commenting to ask if anyone has additional resources / streams / guides on those topics they can recommend.
Beyond that, if you're interested in physics look up everything Erin Catto has written about the design and implementation of Box2d.
Re: Handmade Hero – A complete game live-coded from scratch
#57A comment thread from a couple years ago that resonated with me: https://news.ycombinator.com/item?id=11087399 I watched about a dozen Handmade Hero episodes, and I was a bit annoyed that every session resulted in a random hunt to fix a bunch of bugs because there was not sufficient abstraction. It wouldn't be so bad if the abstractions were upcoming, but Casey seems to have an aversion to abstraction and I stopped w…
Re: Handmade Hero – A complete game live-coded from scratch
#58Earlier quoted context omitted.
He's using 4coder - https://4coder.handmade.network/ He likes that its configuration language is C, so he doesn't have to learn a configuration language to get things done.
But if you are already using emacs, you already have learnt the configuration language. What's the benefit?
Re: Handmade Hero – A complete game live-coded from scratch
#59Casey is really well known in the gaming community - https://mollyrocket.com/casey/about.html Through Handmade Con, he's also interviewed many other creators like Jonathan Blow and Edmund Mcmillen. He also contributed to Blow's recent game, The Witness (specifically the movement system and the world editor). This is a really good series by an experienced game developer that's basically free (or at least the Zed Shaw…
Re: Handmade Hero – A complete game live-coded from scratch
#60https://hero.handmade.network/episodes/search?#light%20rende... https://hero.handmade.network/episodes/search?#sucks