Live data from Hacker News

An open source re-implementation of RollerCoaster Tycoon 2

github.com

21–30 of 132 posts

Re: An open source re-implementation of RollerCoaster Tycoon 2

#21
post #9

Earlier quoted context omitted.

I also head of it for a while before I gave it a spin. I finally got around to it about 6 months ago. The game works really well. I don't remember noticing that anything was still missing in singleplayer. Multiplayer... there was something, but I don't remember what. Desyncs for sure, but I think those were always solveable by just reconnecting. I'm not sure what, but there was a reason why my girlfriend and I didn't…

Thanks for the info, I definitely will. RCT and RCT2 are among my favorite games ever made. I still load them up at least once every 6 months. Leafy Lake / Lucky Lake will always have a place in my heart.

That's one of my favorite levels too! Whenever I'm unsure which one to load up, that's almost inevitably going to be it :)

Re: An open source re-implementation of RollerCoaster Tycoon 2

#22

For more open source game engines or re-implimentations check out: http://osgameclones.com

Wow, that's an amazing resource!

And I've always wanted to put Battle Chess on something modern :D

...oh, 404 dead link. Well, at least Archive caught it and Google does still seems to actually host the files: https://storage.googleapis.com/google-code-archive-source/v2...

Someone backed it up, too: https://github.com/linhlc/openbattlechess

But jeez, linkrot is going to be a huge fucking problem.

Re: An open source re-implementation of RollerCoaster Tycoon 2

#23
post #12

OpenRCT2 requires original files of RollerCoaster Tycoon 2 to play. It's the engine without the assets. Kind of like Open Rails, which is an open source engine for Microsoft Train Simulator content. That's been out for a while, and now others are writing content for it.

$10 regular price is well spent.

http://store.steampowered.com/app/285330/RollerCoaster_Tycoo...

https://www.gog.com/game/rollercoaster_tycoon_2

Re: An open source re-implementation of RollerCoaster Tycoon 2

#24
post #5

Man what a great project, I've been only lightly following it for the last year or so, but it gets me excited. I think I could see myself choosing this as a first open source project to commit to. Thinking now, I would love to see Dolphin style progress reports every now and then from the project. I'm sure they'd catch a lot of buzz.

what are Dolphin status reports, and what about them is effective?

You can verify for yourself if you have time; the reports themselves are an excellent resource both for their content itself and as an example to learn from:

0&sort=byDate" rel="nofollow">https://hn.algolia.com/?query=dolphin-emu%20comments>0&sort=...

https://news.ycombinator.com/item?id=15381844

>kanwisher: Always interesting to read the release notes on this product. They go into such technical detail, its a joy to read

>overcast: This comment is becoming the HN equivalent of "First!" on Dolphin Progress Reports.

https://dolphin-emu.org/blog/2017/10/02/dolphin-progress-rep...

Re: An open source re-implementation of RollerCoaster Tycoon 2

#26
post #12

OpenRCT2 requires original files of RollerCoaster Tycoon 2 to play. It's the engine without the assets. Kind of like Open Rails, which is an open source engine for Microsoft Train Simulator content. That's been out for a while, and now others are writing content for it.

If you want to buy the game, it regularly goes on sale for less than $2 on GOG

Re: An open source re-implementation of RollerCoaster Tycoon 2

#29
post #12

OpenRCT2 requires original files of RollerCoaster Tycoon 2 to play. It's the engine without the assets. Kind of like Open Rails, which is an open source engine for Microsoft Train Simulator content. That's been out for a while, and now others are writing content for it.

Or OpenMW which does the same thing for Morrowind (The Elder Scrolls 3). The main difference here being it runs on Linux natively and fixes tons of engine bugs that never were. They even have their own map editor for Morrowind which is just awesome.

Engines are easier compared to the assets. You only need programmers writing code (hard but easier than finding teams to work on assets)

Post reply on HN