Earlier quoted context omitted.
I also head of it for a while before I gave it a spin. I finally got around to it about 6 months ago. The game works really well. I don't remember noticing that anything was still missing in singleplayer. Multiplayer... there was something, but I don't remember what. Desyncs for sure, but I think those were always solveable by just reconnecting. I'm not sure what, but there was a reason why my girlfriend and I didn't…
Thanks for the info, I definitely will. RCT and RCT2 are among my favorite games ever made. I still load them up at least once every 6 months. Leafy Lake / Lucky Lake will always have a place in my heart.
An open source re-implementation of RollerCoaster Tycoon 2
21–30 of 132 posts
Re: An open source re-implementation of RollerCoaster Tycoon 2
#22For more open source game engines or re-implimentations check out: http://osgameclones.com
And I've always wanted to put Battle Chess on something modern :D
...oh, 404 dead link. Well, at least Archive caught it and Google does still seems to actually host the files: https://storage.googleapis.com/google-code-archive-source/v2...
Someone backed it up, too: https://github.com/linhlc/openbattlechess
But jeez, linkrot is going to be a huge fucking problem.
Re: An open source re-implementation of RollerCoaster Tycoon 2
#23OpenRCT2 requires original files of RollerCoaster Tycoon 2 to play. It's the engine without the assets. Kind of like Open Rails, which is an open source engine for Microsoft Train Simulator content. That's been out for a while, and now others are writing content for it.
http://store.steampowered.com/app/285330/RollerCoaster_Tycoo...
Re: An open source re-implementation of RollerCoaster Tycoon 2
#24Man what a great project, I've been only lightly following it for the last year or so, but it gets me excited. I think I could see myself choosing this as a first open source project to commit to. Thinking now, I would love to see Dolphin style progress reports every now and then from the project. I'm sure they'd catch a lot of buzz.
what are Dolphin status reports, and what about them is effective?
0&sort=byDate" rel="nofollow">https://hn.algolia.com/?query=dolphin-emu%20comments>0&sort=...
https://news.ycombinator.com/item?id=15381844
>kanwisher: Always interesting to read the release notes on this product. They go into such technical detail, its a joy to read
>overcast: This comment is becoming the HN equivalent of "First!" on Dolphin Progress Reports.
https://dolphin-emu.org/blog/2017/10/02/dolphin-progress-rep...
Re: An open source re-implementation of RollerCoaster Tycoon 2
#25Re: An open source re-implementation of RollerCoaster Tycoon 2
#26OpenRCT2 requires original files of RollerCoaster Tycoon 2 to play. It's the engine without the assets. Kind of like Open Rails, which is an open source engine for Microsoft Train Simulator content. That's been out for a while, and now others are writing content for it.
Re: An open source re-implementation of RollerCoaster Tycoon 2
#27Re: An open source re-implementation of RollerCoaster Tycoon 2
#28Re: An open source re-implementation of RollerCoaster Tycoon 2
#29OpenRCT2 requires original files of RollerCoaster Tycoon 2 to play. It's the engine without the assets. Kind of like Open Rails, which is an open source engine for Microsoft Train Simulator content. That's been out for a while, and now others are writing content for it.
Engines are easier compared to the assets. You only need programmers writing code (hard but easier than finding teams to work on assets)