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Black Annex: A QBasic Game for the 21st Century (2013)

gamasutra.com

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Re: Black Annex: A QBasic Game for the 21st Century (2013)

#2
"The game, at the moment, requires about 2.6GHz on a single core to run good. It's just about unacceptable for a game that looks like it was made in the 90s."

Wow.

I am really curious all the things he had to write himself to make this work. I presume he's basically written his own isometric game engine and map editor from scratch in QB, which is... impressive.

I kinda wish he'd ship the code with the game... I want to see it.

Re: Black Annex: A QBasic Game for the 21st Century (2013)

#8

"The game, at the moment, requires about 2.6GHz on a single core to run good. It's just about unacceptable for a game that looks like it was made in the 90s." Wow. I am really curious all the things he had to write himself to make this work. I presume he's basically written his own isometric game engine and map editor from scratch in QB, which is... impressive. I kinda wish he'd ship the code with the game... I want…

Here is the code:

http://www.qb64.net/forum/index.php?topic=12348.0

Though it won’t compile with ordinary QB compiler.

Re: Black Annex: A QBasic Game for the 21st Century (2013)

#10
If you used QBasic to learn to program as a kid (which I did) then you might be interested in AppGameKit[1]. I would recommend it, however I must mention that I've become used to OOP and it is difficult to go back to a language that doesn't have it. So I haven't dont anything serious with AGK yet. Though there are many who have.

[1] https://www.appgamekit.com/

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