Black Annex: A QBasic Game for the 21st Century (2013)
1–10 of 40 posts
Re: Black Annex: A QBasic Game for the 21st Century (2013)
#2Wow.
I am really curious all the things he had to write himself to make this work. I presume he's basically written his own isometric game engine and map editor from scratch in QB, which is... impressive.
I kinda wish he'd ship the code with the game... I want to see it.
Re: Black Annex: A QBasic Game for the 21st Century (2013)
#3Re: Black Annex: A QBasic Game for the 21st Century (2013)
#4Pretty mighty achievement though: no engine, no frameworks, no graphics SDK, a quirky language...
Re: Black Annex: A QBasic Game for the 21st Century (2013)
#5Re: Black Annex: A QBasic Game for the 21st Century (2013)
#6Re: Black Annex: A QBasic Game for the 21st Century (2013)
#7QBasic was the first language I dabbled in as a kid. This is absolutely insane!
Re: Black Annex: A QBasic Game for the 21st Century (2013)
#8"The game, at the moment, requires about 2.6GHz on a single core to run good. It's just about unacceptable for a game that looks like it was made in the 90s." Wow. I am really curious all the things he had to write himself to make this work. I presume he's basically written his own isometric game engine and map editor from scratch in QB, which is... impressive. I kinda wish he'd ship the code with the game... I want…
http://www.qb64.net/forum/index.php?topic=12348.0
Though it won’t compile with ordinary QB compiler.
Re: Black Annex: A QBasic Game for the 21st Century (2013)
#9QBasic was the first language I dabbled in as a kid. This is absolutely insane!