Earlier quoted context omitted.
The biggest frustration, to me, is that WPF was basically left on the vine while they pursued this WinRT stuff.
Yeah, and what enterprise have done? It had to switch to legacy crap of JS and HTML(5). Sinofski was an evil moron.
Microsoft gives up on Windows 10 Mobile
391–400 of 724 posts
Re: Microsoft gives up on Windows 10 Mobile
#392Earlier quoted context omitted.
Yes. They also rewrite stuff half way through and tell you it's the same project just to piss you off. Windows Workflow and Windows Communication Foundation for example. I'm really disinclined to invest in any of their technology because my headspace is finite and I want to deliver business value, not change the unworn carpets once a year.
It's also just such a bad idea because they never get to mature their features, add uniqueness or allow 3rd party devs to build the ecosystem. They just build the same thing over and over again while their competitors keep refining, innovating and adding features. Really a bound to fail strategy
Re: Microsoft gives up on Windows 10 Mobile
#393Earlier quoted context omitted.
You have to consider this in the context at the time. Yes it would have been expensive, but Microsoft was investing BILLIONS into Windows Phone. Microsoft and partners spent something like $700 million dollars just on marketing for the launch of Windows Phone 7[1,2]. To spend that kind of money on marketing and then not dedicate resources to the actual product seems foolish. And I am not saying they should have done…
To spend that kind of money on marketing and then not dedicate resources to the actual product seems foolish. Sounds like a Hollywood strategy to me. Overadvertise a stinker to try to recoup your investment.
Re: Microsoft gives up on Windows 10 Mobile
#394I wanted to develop for Windows Phone, I really did. I even bought two phones, hoping that my experience with the first one would be fixed with the second. But I just couldn't: getting the environment to work required me to upgrade my version of Visual Studio, upgrade my version of the OS, pay a developer fee (or send an e-mail with a scan of my ID and grade transcript to get it waived as a student). And even after s…
Developing for Android is really amazing. But the real deal is the phone's market share. It doesn't matter much how good or crap is your experience creating apps for a specific platform. At the end of the day it's about how many users will be downloading your app. Apple and Android has the market. Windows does not have it.
Re: Microsoft gives up on Windows 10 Mobile
#395Re: Microsoft gives up on Windows 10 Mobile
#396On the technical side, the apps submission was crippled with bugs, with cryptic messages that we couldn't figure. A lot of developers were having the same troubles and we painfully figured out what were the problems while searching Microsoft forums. It gave me a really bad impression, and I remembered not being impressed at all. We were also in the process of submitting our first app to the iOS App Store and comparing the two experiences was not good for Microsoft, even with the complexity of certificates/signatures of the App Store.
On the marketing side, the entry price for submitting 5 apps to the Marketplace was $99. Then, you had to pay $10 for each new app, or for a new localised version of your app (you had to create a new entry for each localised version). Once again, on the iOS store, you just had to pay $99/year for a developper certificate and then you could submit any number of apps/version you want. I didn't understand back then why Microsoft had chosen theses rules: they just had to copy a successful model from their competitor. We did what almost all developers did at this time : we paid $99, submitted 5 apps and waited to see how successful was the Marketplace.
Our game, a puzzle game called Meon, began to be downloaded a lot. We saw purchases going up in the Marketplace vendor interface. We were super happy, but there was a problem. We couldn't figure how to fill the paiement account. All instructions seemed to be written for a US developper : you had to provide a proof of identity signed by a notary, you had to fill a W8-BEN form etc... We kept trying to submit our W8-BEN form but kept receiving email about our W8-BEN that told-us something was bad with it. For 6 months, we couldn't fill our paiement information, while we saw the royalties climbed up. At the same time, Microsoft launched the "Race to Market Challenge" to boost the Marketplace and motivate developer to submit apps. Ironically, we won the race in the 'Most Downloaded Free Application' (and accessory a really really big Microsoft Surface Table). As winner, we were invited in August in Seattle, among other developers, to attend to a private presentation of what will be the next Microsoft platform, Windows Phone 7. It was really cool from Microsoft to invite us, a small game company (3 persons) among big name like Bank of America. In the Microsoft office, I managed to explain our payment problem to one of the presenter, he sent a mail and few days later, our payment information was validated and we finally got our money.
What I learned then was to not trust Microsoft when you’re a small developer : if I hadn't been able to contact a Microsoft manager in person, I wouldn't be able to get my money. The whole process was not ready, and not in the same league of the growing App Store. As a 3 developers company, we prioritised to work on iOS and Android. Microsoft sent us Lumia phone to develop apps for Windows 7: It was too late, you never get a second chance to make a first impression.
Re: Microsoft gives up on Windows 10 Mobile
#397Earlier quoted context omitted.
Agreed. The parent post reads like "the overwhelming numbers of our competitors beat poor Microsoft despite our talent, ability and courage!" No, Microsoft beat Microsoft. It was their game to lose.
It was their game to lose ten years ago, but only barely and not recently. In 2007 when the iPhone was launched, Windows Mobile had about 40% of the smartphone market, RIM had about 20%. But the smartphone market was nothing compared to today, the vast majority of phones were feature phones. Nokia's array of candybar phones absolutely dominated in 2007, with the Moto Razr was still big. Then Apple unveiled the iPhone…
Because 7 burned the app bridge with 6.5, thus making it ever easier for someone to justify moving to a different platform.
Never mind that at launch iphone was more fancy featurephone than smartphone.
Re: Microsoft gives up on Windows 10 Mobile
#398Earlier quoted context omitted.
I worked 3 years as a windows phone dev and i'm sorry to say but Microsofts efforts were ... almost insultingly bad. It started with windows phone 8 and the Metro UI. Bad Idea. The UI was too far away from Android/iPhone to be easily ported and adding corporate design to it was hard as it was too different. Silverlight and XAML was okay for the time. Then came windows 8.1 and windows desktop 8 which was universally h…
> that at no point had even a single feature that wasn't available better on iOS and Android According to the dates[0] I found online says Windows was the first to have a feature that would automatically connect to your cellular connection if the Wifi didn't work. Most consumers don't care but it is something I was surprised iPhones[1] and Android[2] didn't have at least at the time. In addition continuum is unique/b…
I remember having an app on android that did that long before windows phone had it. It was able to turn on/off your wifi based on your location. Great battery saver.
> In addition continuum is unique/better in many ways although that is more recent. It has been a while since I have used a Windows Phone.
Samsung cloned it for their S8 Series and it seems to be actually usable from the start compared to windows continuum. Though by the time continuum was available, wp was dead.
Re: Microsoft gives up on Windows 10 Mobile
#399Earlier quoted context omitted.
I was going to chime in a little on it being a stretch. One of the promotions for students they did was near the summer of 2012 or 2013. The promotion was you got paid 100 dollars for every app published on the Microsoft store limit 5 for the mobile store and 5 for the regular store. So a total limit of $1000. My school actually had a Microsoft rep run a workshop over a weekend showing students how to publish an app…
Did everything they could... Ah, yes. $100 per app. I'm sure that's what most apps cost to produce. /s It seems like they did a few things, but never actually, you know, paid app developers to build out their ecosystem.
Re: Microsoft gives up on Windows 10 Mobile
#400Earlier quoted context omitted.
I worked 3 years as a windows phone dev and i'm sorry to say but Microsofts efforts were ... almost insultingly bad. It started with windows phone 8 and the Metro UI. Bad Idea. The UI was too far away from Android/iPhone to be easily ported and adding corporate design to it was hard as it was too different. Silverlight and XAML was okay for the time. Then came windows 8.1 and windows desktop 8 which was universally h…
> that at no point had even a single feature that wasn't available better on iOS and Android According to the dates[0] I found online says Windows was the first to have a feature that would automatically connect to your cellular connection if the Wifi didn't work. Most consumers don't care but it is something I was surprised iPhones[1] and Android[2] didn't have at least at the time. In addition continuum is unique/b…
Huh? Maybe my memory if failing me, but that's how networking on iOS always worked.