Who didn't?
Seriously, nobody actually expected it to win over either iOS or Android.
191–200 of 724 posts
Who didn't?
Seriously, nobody actually expected it to win over either iOS or Android.
Windows Mobile is my favorite example of ecosystems being more valuable than individual user experiences. They came out later and really managed to hit a bright spot in between the customizability of Android and the sleekness of iOS. But without the deep app ecosystem backing them up, I'm not sure we're going to see any new players emerge in this current form factor of mobile computing. So far we've seen: - Amazon fa…
I remember going to a store around 2005 or 2006 and deciding, "if I can get slashdot to load, I'm going to buy this phone." I couldn't figure it out! I don't know if I just couldn't figure it out, or the phone was misconfigured, but either way, I just didn't want something so difficult to use in my pocket. From what I remember, the browser was buried under a tree of menus.
When I first tried the iPhone in 2007, it was very easy to figure out how to load slashdot!
Later, when someone showed me all the "cool" things about the Windows phone, they were just a snazzy UI that had totally unintuitive features that I would never use. I just couldn't see the point of the phone; except as a toy for people who like to tinker.
But I just couldn't: getting the environment to work required me to upgrade my version of Visual Studio, upgrade my version of the OS, pay a developer fee (or send an e-mail with a scan of my ID and grade transcript to get it waived as a student). And even after sorting all those obstacles, the IDE was so buggy that I couldn't even place a date picker object.
The impression I got was: you can develop for WP, as long as you do it the way we like it (OS version, Visual Studio version) and invest about a hundred dollars getting up to spec.
Compared to Android's "here's the free IDE for your OS of choice", I'm not surprised developers weren't thrilled.
Earlier quoted context omitted.
If a Ubuntu in 2017 isn't user friendly I really don't know what that phrase is even supposed to mean.
As someone that only works on linux systems.... The state of Linux is not great. We still can't get the basics like sound, wifi, etc out of the box. I get why it's a problem, and it's generally not the fault of Linux devs, but it's still a problem that turns people away. I really want to see Linux take over on the desktop, but turning a blind eye to our problems is a poor way to do it.
Complete and total fabrication. Video for gaming is still trouble, but I have no more issue with Linux wifi or sound output than I do with Windows. In fact, Linux networking to me is better than Windows.
I don't think the problem was primarily the lack of apps but a major reason to use Windows mobile. With iOS you get the high end hardware and deep integration with Apple's ecosystem. With Android you get deep integration with Google's services and a wide range of devices in prices and features. What did you get with Windows mobile?
I was working in Microsoft about 5 years ago and Satya's not lying when they say they tried everything to incentivise app developers. It was a big focus of the company at the time. For keystone apps they tried to partner with developers doing most of the work for them. For more niche apps they ran promotions for students and independent developers giving away free phones etc. But nothing was enough to get over the pr…
I wanted to buy a Windows phone since I use none of these apps, but there was no hardware refresh or major announcements around Windows phones and that deterred me. I don't understand how MS went on to a successful Surface and failed phones, I would think they're similar markets - hype-driven, takes a few iterations to get right, etc. I bought the Google G2 and it was far from what an Android phone is today, but Windows phones seem to run on a no-upgrade strategy which is strange
I was working in Microsoft about 5 years ago and Satya's not lying when they say they tried everything to incentivise app developers. It was a big focus of the company at the time. For keystone apps they tried to partner with developers doing most of the work for them. For more niche apps they ran promotions for students and independent developers giving away free phones etc. But nothing was enough to get over the pr…
"but the lack of apps ultimately made us move to another ecosystem" Nuts. People don't even use apps [i]. They may have facebook or netflix installed - but then it gets real thin. https://www.apptentive.com/blog/2017/06/22/how-many-mobile-a...
Earlier quoted context omitted.
>For more niche apps they ran promotions for students and independent developers giving away free phones etc. But nothing was enough to get over the problem of the lack of an initial user base. The one thing MS didn't try to incentivize independent app developers was to eliminate the 30% revenue cut MS would take on the sale of paid apps. I always thought it would have been a good differentiation as there were always…
Not sure it would have helped. Any rational high-profile dev will compute that 70 % * 100 000 downloads is better that 100 % of 1000 downloads.
1. Schizophrenic product direction.
2. Entire platform change half way through.
3. Quality control issues galore.
4. Regional issues galore.
5. Reinventing wheels, badly.
It's just crap. That's happening to windows 10 too. It's just not quite as far down the toilet.
Earlier quoted context omitted.
It is my understanding that MS has given up on ARM. Sooner or later there will be x86 based phones, which partly solves the "app" problem. They just run a regular windows on the phone.
That doesn't make much sense, apps made for mouse and keyboard on a large screen won't magically become usable on a small touchscreen...