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iOS 11 reviewed

arstechnica.com

241–250 of 296 posts

Re: iOS 11 reviewed

#241

Earlier quoted context omitted.

You’re right it’s an excellent solution to that issue and sometimes it’s exactly what I want. I’m worried about the security aspect because a stock iphone is what you should get if you care about privacy and security yet the UI actively misleads you on the purpose of the toggle. If they wanted a disconnect button they could have designed a new icon for it. Maybe a toast so that people understand what just happened. I…

WiFi should take hours to drain 30% of your phone battery. Did you check the battery usage in Settings?

repeating failing reconnects can cause some quick draining, or constant connect/disconnect, as is often the case with public wifi.

Re: iOS 11 reviewed

#242
post #220
post #207

Earlier quoted context omitted.

I think a slight "performance hit" to run essential 32bit apps is better than the "performance hit" of the apps not launching and the data inside them rendered inaccessible. I guess knowing my RAM is unused helps me feel better while I'm wondering which files I've lost to the forever locked away 32bit app containers.

Essential apps that the developer has decided not to update in two years. Not even a simple ‘recompile and submit’ that many apps would require. The developers of the apps clearly don’t think of them as essential.

I first bought Infinity Blade in 2010. I had forgotten about it for years and then redownloaded it recently just to find out that it was never updated to be 64 bit and that it hadn't been updated in 5 years - February 2012.

I was going to play it for a little while before I updated to iOS 11. To my surprise, Epic decided to update it for the first time in 5 years and port it to 64 bit code. It couldn't be because it was still making much money, but I did appreciate it.

EDIT:

It was also updated to support the iPad Pro.

https://itunes.apple.com/us/app/infinity-blade/id387428400?m...

Re: iOS 11 reviewed

#243
post #4

> Practically speaking, do I need to be able to play phone games from 2009 on my 2017 iPhone? Not really. The problem is not that you can't play phone games from 2009 on your 2017 iPhone, tying 32b deprecation to a hardware revision would actually have been nice (regardless of the hardware still being able to run in 32b mode). But that's not what's happening, the problem is that you can't play phone games from 2009 o…

There are TONS of apps that aren't game that haven't been updated or are never going to be updated, but are good or very useful.

Re: iOS 11 reviewed

#244
post #193

I always see a lot of flak around space on iOS upgrades. I seem to always have a ton of space. I never delete iMessages, I take a fair amount of photos (16GB) and I have about 10GB of podcasts and 3GB of Spotify tracks... What generally burns up people's space on their iPhones? Am I just not taking enough photos?!

Do you bring over your old photos from your previous iPhones? 34.2 GB photos - 4 years worth, 10k items 5.5 GB audio 3.9 GB apps 4.8 GB documents & data 400 mb "other" I haven't edited my photos in the past year, but I probably could delete 500 images and maybe a few videos. In general, I plan on doubling the storage with every upgrade (every 2-3 years).

I "do" except one upgrade where I don't exactly know wtf happened but my phone synced to my laptop and my phone deleted my photos in the old iPhoto. So... Im missing about 3 years worth of stuff... Yes, I work in ops and did not have a back up of my laptop because I trusted in the cloudz.

I now have 2 backups.

Re: iOS 11 reviewed

#245

Earlier quoted context omitted.

I have a bunch of random apps w/ 200-300MB but I still have about 79GB available of 128GB

I have 47GB available out of 128. ~30GB of music, 2GB podcasts, 1GB photos & videos, the rest is a large subset of my ios applications.

Wow! Thats a seriously impressive amount of music.

Re: iOS 11 reviewed

#246
post #18

Earlier quoted context omitted.

Eh it sounds to me that this is a great quick fix for the "I'm slightly too far from the AP to have bandwidth but I'm still maintaining a connection" problem I have almost daily. Will make an obscure security concern you've identified slightly more difficult to deal with. If you don't prefer trade offs like this, Apple likely isn't the best digital provider for you.

For me the more common case for switching off Wifi is that I'm gonna connect to a network that is slower than the cellular network. And no, I'm not turning on the Apple "feature" where it drains out my cellular data limits even when I am connected to excellent Wifi at home.

I was under the impression that the feature you are referring to wouldn't take cellular data unless you were not getting a good signal from the WiFi connection, or if you are moving fast enough to be dropped off the network.

Re: iOS 11 reviewed

#247
post #56

Earlier quoted context omitted.

You don't need managed devices. You just need to configure the VPN in the Configurator app and push a profile to your device. Though there are still some manual plist editing required to get this working.

Always-on VPN is possible on non-Supervised devices? Would appreciate a pointer to the relevant XML tags. Is it selectable, e.g. can you have multiple VPN profiles and then toggle (in Settings) which profile is Always-On?

If I remember correctly you just specify the OnDemandRules key and make its value an empty array.

Yes I have multiple VPN profiles and all of them allows me to specify in Settings whether to "connect on demand."

Re: iOS 11 reviewed

#248
post #188

What's up with the absolutely MASSIVE title text at the top of every single app?? Looks horrible.

IMO there are some extremely questionable design decisions in 11. Some of these are just ugly (like the super bold date on the calendar icon) or wasteful of space (like the headers), but others hide useful info or decrease discoverability (like requiring force touch for normal flows).

I’ve only been using it for half a day but right now the details feel sloppy and the bigger picture UX feels poorly thought out.

Re: iOS 11 reviewed

#249

Earlier quoted context omitted.

Open source it? Or try to sell it.

Those probably are the only valid options. But let's face it. Unless the game was extremely popular, or has a cult following, it is rather unlikely that anyone will want to pick it up and run with it. I play board games and there are games nowadays that require an app to play (see for example Alchemists). I've argued that this is a bad idea since at some point the apps will probably stop working as we see happening i…

Probably won't happen if he just throws it out on github, but if he can show and prove that it "was quite popular, got a bunch of positive reviews" somehow AND gave some brief overview of the project and effort required to update it then the chance is higher.

Re: iOS 11 reviewed

#250
post #89

Earlier quoted context omitted.

The problem is not that you can't play phone games from 2009 on your 2017 iPhone, tying 32b deprecation to a hardware revision would actually have been nice (regardless of the hardware still being able to run in 32b mode). The latest processor doesn't support 32 bit code. All 64 bit phones can support the latest OS. Why should Apple waste time, resources, and space on the device to support 32 bit code?

They could offer 32bit app support as an optional download, just like how 32bit Windows 10 still offers the 16bit NTVDM and MS-DOS support as an optional install on demand. Really sucks to lose 32bit support for legacy apps that used to work, especially when it might be a companion app for hardware/equipment that cost much more than the iPhone X (like your car).

If the developer doesn’t care enough to recompile an app as 64 bit, why should Apple jump through hoops to keep it alive?
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