Earlier quoted context omitted.
Open source it? Or try to sell it.
Those probably are the only valid options. But let's face it. Unless the game was extremely popular, or has a cult following, it is rather unlikely that anyone will want to pick it up and run with it. I play board games and there are games nowadays that require an app to play (see for example Alchemists). I've argued that this is a bad idea since at some point the apps will probably stop working as we see happening i…
iOS 11 reviewed
191–200 of 296 posts
Re: iOS 11 reviewed
#192Earlier quoted context omitted.
32 bit apps don't run natively on the new ARM chips. Heck many old apps don't run at all on iOS 10. Apple was able to reduce the size of iOS by not having 32 bit support libraries in memory. Since iOS doesn't have paging, that saved memory benefits 64 bit apps.
> 32 bit apps don't run natively on the new ARM chips. Which is not my issue, have you considered reading my comments? Here, let me make it easy for you: > the problem is that you can't play phone games from 2009 on your 2013~2016 iPhone which had been able to run them right until you updated iOS. > Apple was able to reduce the size of iOS by not having 32 bit support libraries in memory. Is that why capacity availab…
There is always a performance hit going from 32 bit to 64 bit processes. There is a hit to performance when running both 64 bit and 32 bit processes on Windows. Why take the hit to support some old 32 bit apps that probably haven't been updated to take advantage of even the 4" inch phones let alone the larger phones? Why take on the support and security concerns for a few old apps - many of which already don't work on iOS 10?
Re: iOS 11 reviewed
#193I always see a lot of flak around space on iOS upgrades. I seem to always have a ton of space. I never delete iMessages, I take a fair amount of photos (16GB) and I have about 10GB of podcasts and 3GB of Spotify tracks... What generally burns up people's space on their iPhones? Am I just not taking enough photos?!
34.2 GB photos - 4 years worth, 10k items
5.5 GB audio
3.9 GB apps
4.8 GB documents & data
400 mb "other"
I haven't edited my photos in the past year, but I probably could delete 500 images and maybe a few videos. In general, I plan on doubling the storage with every upgrade (every 2-3 years).
Re: iOS 11 reviewed
#194No VPN button in Control Center? Do Apple employees use public wi-fi?
Re: iOS 11 reviewed
#195There is one thing I hope they that they fix in iOS, and that is to guide app-makers to understand bilingual users, I type a lot on both danish and english, and having to switch language in the keyboard for every conversation can get pretty tiresome. Luckily both iMessage and WhatsApp seems to support it now, so I hope they somehow can get other apps in on it. Telegram does not support this :/
Can you explain what you mean? I type in both English and German. On latest iOS 10, regardless of which keyboard I have selected, I can start typing in either language and word prediction/autocomplete/spellcheck pretty quickly picks up which language I'm using.
Re: iOS 11 reviewed
#196Re: iOS 11 reviewed
#197I've installed iOS 11 on my iPhone and iPad and one thing I've been disappointed with is third-party integration on the Files app. From everything I've read before installing iOS 11 I've got the impression there would be true integration, as in, the files from the provider would appear inside the interface of the Files app in the same way; however, what I see is that, when I select for example Dropbox in the Files ap…
Edit: Maybe? Discussion on the topic here: https://twitter.com/stroughtonsmith/status/91008319169595392...
Re: iOS 11 reviewed
#198Earlier quoted context omitted.
To be fair; HEIC and HEVC are industry standards. If browsers don't support them, that's on the browser.
An industry standard nobody wants to use in the industry is not a standard, it's a 'tentative' one at best. Simply put, the patent groups behind HEVC got so greedy, far more than they had been with h264, that this thing is pretty much dead on arrival. The only consumer facing company that's still pushing for it is Apple. Everyone else has joined an alliance to come up with a replacement open codec, AV-1, which includ…
Consumer facing companies that support HEVC: Microsoft, Sony, Adobe, Nintendo, Netflix, BBC, Intel, Nvidia, AMD, Samsung, Dolby, GE, MediaTek, Philips, Mitsubishi, Warner Bros etc. In fact there are 100+ more companies supporting HEVC than AV-1 and is in shipping hardware today from Sony, LG, Samsung, Intel, AMD, ARM, Nvidia etc.
H.265 is also an ITU-T standard and was adopted as the standard for broadcast television ATSC.
And irrespective of all of this the fact that iOS has 350+ million users means whatever Apple decides will have a major sway on the rest of the market.
Re: iOS 11 reviewed
#199Earlier quoted context omitted.
To be fair; HEIC and HEVC are industry standards. If browsers don't support them, that's on the browser.
Really? Which industries? Who, other than Apple, uses HEVC? HEVC is a standard produced by industry, sure but it's not an industry standard as no industry that I'm aware of actually uses it. You can't put it on a Blu-Ray, you can't broadcast it and you can't stream it over the internet so that's pretty much the entire consumer content industry for one. The HEVC patent holders _want_ it to be an industry standard but…
It is available on 4K Blu-Ray, HEVC content is widely available on Torrent sites and on commercial sites e.g. iTunes.
Re: iOS 11 reviewed
#200Earlier quoted context omitted.
It's not that games from 2009 don't run, only games that haven't been updated since 2009 don't run. All a developer needs to do is recompile and push an update.
Unfortunately a lot of developpers will not be able to update their app with the new Apple Guideline released this Year. They are currently blocking any app that look alike or have the same features. The guideline is so vague that a huge amount of Developpers including my company are forced to remove their apps or wait until apple removes them with no ability to update the app or communicate to the users that the app…
Which part of the guidelines, specifically?