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iOS 11 reviewed

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161–170 of 296 posts

Re: iOS 11 reviewed

#161
post #94

Earlier quoted context omitted.

> apps which were replaced by a successor Hello, Omnigraffle. I bought this on iPad, used this something like, three times before having a need to use it over a year later and "Sorry! There is a new version to buy and your version is no longer supported, or runs!". It wasn't cheap, as apps go. Never, ever buying anything from Omni, ever again. Edit: To add details, I bought this for £35 on iOS 7. When iOS 8 came arou…

Similar with Tweetbot, which seems to release a new version as a separate app every couple years or so? The version I reluctantly bought (knowing they do this) is no longer updated but had long-standing bugs even when it was being actively developed. The experience makes me reluctant to buy any apps at all on App Store, tbh.

You pay $5 for Tweetbot, and they work delivering updates for years before asking for another (usually b/c of many new features or hard work updating the UI for modern iOS)

It's one of the most polished apps around. You don't owe the Developer's time indefinitely from one $5 purchase, and you're free to move to an alternative. I'm happy to continue to support the apps I love -- they generally aren't asking a whole lot.

Additionally, in the case of Twitter clients, they also can't add a lot of new customers b/c Twitter has capped their allowed clients. If they didn't charge customers again, they wouldn't be able to sustain the work with new ones.

Re: iOS 11 reviewed

#162
post #94
post #23

Earlier quoted context omitted.

I have a ton of apps no longer supported on iOS 11. They come in 2 main groups: - apps which were abandoned - apps which were replaced by a successor. In the absence of update fees, this is the easiest way to generate new revenue for continuous updates. I am happy to pay for app maintenance, but this scheme means, that there is no automatic data migration from the old to the new apps.

> apps which were replaced by a successor Hello, Omnigraffle. I bought this on iPad, used this something like, three times before having a need to use it over a year later and "Sorry! There is a new version to buy and your version is no longer supported, or runs!". It wasn't cheap, as apps go. Never, ever buying anything from Omni, ever again. Edit: To add details, I bought this for £35 on iOS 7. When iOS 8 came arou…

This is par for the course with Omni software - a lesson I've learned as well.

Re: iOS 11 reviewed

#163

Its pretty ridiculous that despite all these improvements in Safari, the permanent website data bug persists in both iOS and OSX

Would you provide a reference for this? Searching for "Safari permanent website data bug" didn't lead me to any definitive conclusion as to what you mean.

Re: iOS 11 reviewed

#164
post #94

Earlier quoted context omitted.

> apps which were replaced by a successor Hello, Omnigraffle. I bought this on iPad, used this something like, three times before having a need to use it over a year later and "Sorry! There is a new version to buy and your version is no longer supported, or runs!". It wasn't cheap, as apps go. Never, ever buying anything from Omni, ever again. Edit: To add details, I bought this for £35 on iOS 7. When iOS 8 came arou…

That seems wrong. I wonder if you could petition apple for a refund in the case where developers purposefully sunset an app purposefully but for no technical reason (which I understand isn't really what this thread about, nor may not match your situation entirely).

I don't think the dev went in and broke the old version. I think it didn't run on the new OS and they built a new version that did. This happens in the desktop space as well where there are apps that worked on Windows 7 but don't on Windows 10. You can buy a newer version that does work on Windows 10. This is generally for much more involved apps that are quite expensive to build and to buy.

Re: iOS 11 reviewed

#165
post #91

Earlier quoted context omitted.

It's not that games from 2009 don't run, only games that haven't been updated since 2009 don't run. All a developer needs to do is recompile and push an update.

I think you have no experience with updating legacy iOS applications to modern SDKs. It is not just a matter of "recompile and push", it is: * Ensuring your code still works now that CGFloat and ints change size (can easily trip up code, I've seen things fail subtly and then grow into huge errors with combinations of NSInteger and "-1" etc) * Updating all UI to handle new behavior (yes, just linking with a new compil…

Exactly. I had a legacy app like this that was generating next to nothing in revenue. I lol'd at all the work I would have had to do to bring it up two versions of iOS, and left it alone.

Re: iOS 11 reviewed

#166

Earlier quoted context omitted.

It feels like they’re trying to educate me as a user that switching wifi off to save battery is not super smart. It’s true, the difference is minuscule at best (20-30 minutes of battery life) but maybe I want to micromanage to get these 20 minutes. Or because I am concerned about privacy. My take is that if you want to “educate” users on how best to use a feature you must leave them the freedom to do it wrong (depend…

Turning off Wifi is not something anyone - whether average or intermediate user - should be needing to do on a frequent basis. Airplane mode already takes care of the primary use case, namely disabling all radios. Someone intending to disable Wifi "temporarily" and then forgetting to re-enable it may wind up paying hundreds of dollars for cellular data. That goes against the "it just works" mentality, which is "Wifi…

Registered for this. This is so wrong.

I have iPad and currently I use wifi _only_ to download iOS updates. All the other (voip, netflix and spotify for example) is done over LTE/3G. Why? Because I can.

I don't want to be scanned and located by APs or have unnecessary radars in my backpack.

tldr; ever heard of terms privacy and need to _not_ use specific networks? kthxbye.

Re: iOS 11 reviewed

#167

I always see a lot of flak around space on iOS upgrades. I seem to always have a ton of space. I never delete iMessages, I take a fair amount of photos (16GB) and I have about 10GB of podcasts and 3GB of Spotify tracks... What generally burns up people's space on their iPhones? Am I just not taking enough photos?!

I seem to be in the same ballpark:

- Photos & Camera 16.89 GB

- Overcast 2.57 GB

- GroupMe 1.12 GB

Re: iOS 11 reviewed

#168
post #163

Its pretty ridiculous that despite all these improvements in Safari, the permanent website data bug persists in both iOS and OSX

Would you provide a reference for this? Searching for "Safari permanent website data bug" didn't lead me to any definitive conclusion as to what you mean.

https://discussions.apple.com/thread/7910096?start=0&tstart=...

Website data is viewable in Settings> Safari> Advanced> Website Data. Some items won't delete even if they appear so, when you check again you'll see them return. This is especially onerous considering Apple's stance on privacy.

This happens even with private browsing on both iOS and OSX

Re: iOS 11 reviewed

#169
post #18

Earlier quoted context omitted.

Eh it sounds to me that this is a great quick fix for the "I'm slightly too far from the AP to have bandwidth but I'm still maintaining a connection" problem I have almost daily. Will make an obscure security concern you've identified slightly more difficult to deal with. If you don't prefer trade offs like this, Apple likely isn't the best digital provider for you.

You’re right it’s an excellent solution to that issue and sometimes it’s exactly what I want. I’m worried about the security aspect because a stock iphone is what you should get if you care about privacy and security yet the UI actively misleads you on the purpose of the toggle. If they wanted a disconnect button they could have designed a new icon for it. Maybe a toast so that people understand what just happened. I…

Apple also randomizes your MAC address when probing to alleviate that privacy concern.

Re: iOS 11 reviewed

#170

Earlier quoted context omitted.

It's not that games from 2009 don't run, only games that haven't been updated since 2009 don't run. All a developer needs to do is recompile and push an update.

I made a game in 2009, it was quite popular, got a bunch of positive reviews, I gave it away for free. I had to keep giving Apple £100/year just to let people keep downloading the game for free. At some point I tried recompiling it for a newer iOS, and I get hundreds of message about depricated APIs that I had to change to get it accepted by Apple. Instead I let it drop. I can't even put a copy online for people to d…

>I can't even put a copy online for people to download, the game is just dead and gone thanks to Apple. I can still run Windows games from 20 year ago and with DOSbox, DOS games from 30 years ago.

On the other hand, thanks to this kind of "burning bridges" users are not tied to 20 year old compatibility kludges and legacy BS in the OS and libs.

>My own iOS game on the other hand is dead, never to be revived.

Which, App Store or not is the fate of tons of games -- most 8bit/16bit era games we have, we just have thanks to emulators.

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