U.S. Navy to use Xbox 360 controllers to operate periscopes aboard submarines
41–50 of 216 posts
Re: U.S. Navy to use Xbox 360 controllers to operate periscopes aboard submarines
#42Former submariner here. My thoughts echo those of a ex-submariner group I'm a part of -- it makes sense across the board. It's 1) a cost saving measure, 2) WAY easier to get replacements, and 3) WAAAYY easier to train new people to use it safely and efficiently.
Prediction: the U.S. Navy will pay $1000+ for the controller.
Re: U.S. Navy to use Xbox 360 controllers to operate periscopes aboard submarines
#43Former submariner here. My thoughts echo those of a ex-submariner group I'm a part of -- it makes sense across the board. It's 1) a cost saving measure, 2) WAY easier to get replacements, and 3) WAAAYY easier to train new people to use it safely and efficiently.
https://www.pyrosoft.co.uk/blog/2007/11/04/army-fly-uav-spy-...
Re: U.S. Navy to use Xbox 360 controllers to operate periscopes aboard submarines
#44Re: U.S. Navy to use Xbox 360 controllers to operate periscopes aboard submarines
#45Earlier quoted context omitted.
How many COTS parts does a SpaceX rocket use?
The Musk biography is a pretty good source for that question. From what I remember, SpaceX produces a rather extreme fraction of its parts in-house (something like 80%–it's been a while). What they don't create themselves, they often source from the consumer market. They avoid the tradition space industry supplies wherever possible because they have had success with off-the-shelve parts available for a fraction of th…
There is 'off the shelf', 'automotive', 'aeronautic', 'unmanned space' and 'manned space' quality gear.
If you think about it - when you're flying a plane, the 'tolerances' for everything just has to be higher - there's much more at risk.
In a complex system, there are a lot of single points of failure that can cause haywire.
Unsurprisingly, the tolerances for 'unmanned' vs. 'manned' space flight are quite different - and for good reason.
Perhaps the economics are not always quite right, it may make sense to make some small probe out of 'cheap gear' - but there is of course added risk, and usually, you 'only get one launch' attempt.
Finally - there's a reason a 'space grade' radio might cost $13K, and that's because they don't make very many :).
I interned on the Space Shuttle robot arm project - we made these aluminum 'handles' for the arm to grab onto. I mean - really, really basic stuff. $200K each. Engineering, overhead, testing, sales yada yada - we only ever made a few dozen.
Re: U.S. Navy to use Xbox 360 controllers to operate periscopes aboard submarines
#46So as someone who uses this type of input device, I think it's a great fit for military use.
Re: U.S. Navy to use Xbox 360 controllers to operate periscopes aboard submarines
#47Re: U.S. Navy to use Xbox 360 controllers to operate periscopes aboard submarines
#48I have been using an xbox one controller instead of a mouse for 4 or 5 months now. I use the qjoypad package to map the thing. It's really great and I believe it's why my chronic right-side back pain has completely vanished. So as someone who uses this type of input device, I think it's a great fit for military use.
Re: U.S. Navy to use Xbox 360 controllers to operate periscopes aboard submarines
#49I have been using an xbox one controller instead of a mouse for 4 or 5 months now. I use the qjoypad package to map the thing. It's really great and I believe it's why my chronic right-side back pain has completely vanished. So as someone who uses this type of input device, I think it's a great fit for military use.
Re: U.S. Navy to use Xbox 360 controllers to operate periscopes aboard submarines
#50I'm reminded of the in-joke in Metal Gear Solid 4 that saw Solid Snake use a PS3 controller to joystick around the "Metal Gear Mark II" recon drone. Then, as early as later that same year, actual soldiers were operating actual drones with Xbox controllers...