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The Icewind Dale Problem

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Re: The Icewind Dale Problem

#51
post #39

Titan Quest - Best Abilities and Stats System. Should have taken over the whole genre system wise. You all start vanilla and when you use an ability it ads xp to that ability. Melee then attack as a melee, or ranged pick up the bow and shoot. If its magic learn to pull off the right skills. It was easiest to go melee at first and magic was more difficult but then it switched mid game.

That's how Tales games work too (at least Tales of Berseria, I'm guessing the others follow).

Re: The Icewind Dale Problem

#52

Roleplaying in my eyes suffered from this arbitrary stats rolling. It could have greatly gained, if for every usefull exp on level up - your character would have to take on some psychological malus. +1 on Dexterity? Congratulations, you are now a cleptomanic. +2 on Intelligence? Obsessive compulsive mage. +1 Strength. Great Scotts, youre an alcoholic. +2 Wisdom? Post Traumatic Stress Syndrom. It would have got the ga…

That works better in real life, doesn't it? It's harder to have a computer game enforce obsessive compulsion, or alcoholism, or kleptomania.

Re: The Icewind Dale Problem

#53
post #43

Earlier quoted context omitted.

I've played several games over the years that handle skills/classes that way, Skyrim being a recent one. Sometimes it works and sometimes it doesn't. Often times it's easy to abuse the system to get high stats quickly and unrealistically. Plus, these games will usually have a scale on enemy difficulty based on you instead of the game world. So if you somehow run into something that should be incredibly dangerous for…

> Often times it's easy to abuse the system to get high stats quickly and unrealistically. Or, even if you're not trying to abuse the system, the behavior that's most natural and which results in the best outcomes can modify your character from what you may have intended. It's typical get the best loot from the hardest quests. You could grind the easy ones, but quick progression requires taking on difficult tasks. In…

Gear, Perks, and Stats are 100% under your control and you can buy training. So, you might have twice the levels of stealth and archery, but be a better mage.

Skyrim's biggest issue is the gear / classes are not balanced overall. Mages end up spamming high level spells endlessly while doing vastly less damage than an archer with good gear.

Re: The Icewind Dale Problem

#54
post #38
post #15

I clocked more than my fair share of hours rerolling stats on Baldur's Gate. But in retrospect, it seems like outrageously shoddy game design. "We're going to have a permanent set of stats that determine how powerful your character is for the whole game, and how good those stats are is going to depend mostly on how much time you spend clicking 'reroll' and a little bit on luck. And we're going to make you do this all…

This reminded me of how I spent multiple nights re-rolling my party on my Mac port for Wizardry I. I eventually hit a point total that allowed me to start one character as a ninja, which apparently must have been a bug because that was supposed to be impossible. My cheesiness knew no bounds however. At some point I acquired a shuriken, which would increase your total HP by 1 every time you equipped it. I did the righ…

Disclaimer - I know nothing about this game.

Is Werdna a boss? Cause Werdna is just Andrew spelled backwards.

Re: The Icewind Dale Problem

#55
post #38

Earlier quoted context omitted.

This reminded me of how I spent multiple nights re-rolling my party on my Mac port for Wizardry I. I eventually hit a point total that allowed me to start one character as a ninja, which apparently must have been a bug because that was supposed to be impossible. My cheesiness knew no bounds however. At some point I acquired a shuriken, which would increase your total HP by 1 every time you equipped it. I did the righ…

Disclaimer - I know nothing about this game. Is Werdna a boss? Cause Werdna is just Andrew spelled backwards.

Werdna is the final boss, and is indeed Andrew spelled backwards, Andrew was one of the developers [1]

[1] http://villains.wikia.com/wiki/Werdna

Re: The Icewind Dale Problem

#56
post #42
post #38

Earlier quoted context omitted.

This reminded me of how I spent multiple nights re-rolling my party on my Mac port for Wizardry I. I eventually hit a point total that allowed me to start one character as a ninja, which apparently must have been a bug because that was supposed to be impossible. My cheesiness knew no bounds however. At some point I acquired a shuriken, which would increase your total HP by 1 every time you equipped it. I did the righ…

And you got an enormous amount of enjoyment from it, which is what a game is for. :) I remember doing a similar thing with save files and the old Ragnarok game.

Oh I did. I don't think 40-something me could spend the amount of time 10 year old me did but I played the hell out of that game.

Re: The Icewind Dale Problem

#57

Earlier quoted context omitted.

> At some point I acquired a shuriken, which would increase your total HP by 1 every time you equipped it Dear god, why does such an item even exist?

A bug?

Nope, that was legit. They probably didn't count on people doing that for hours on end.

Re: The Icewind Dale Problem

#58
post #39

Titan Quest - Best Abilities and Stats System. Should have taken over the whole genre system wise. You all start vanilla and when you use an ability it ads xp to that ability. Melee then attack as a melee, or ranged pick up the bow and shoot. If its magic learn to pull off the right skills. It was easiest to go melee at first and magic was more difficult but then it switched mid game.

I always thought this would have been a cool feature for MMO's. As you reach end game you start to have more interest in trying different archetypes without having to start new characters. If warriors started using healing spells they could slowly morph into paladins. Or use daggers and turn into rogues, etc...

Re: The Icewind Dale Problem

#59
post #16
post #15

I clocked more than my fair share of hours rerolling stats on Baldur's Gate. But in retrospect, it seems like outrageously shoddy game design. "We're going to have a permanent set of stats that determine how powerful your character is for the whole game, and how good those stats are is going to depend mostly on how much time you spend clicking 'reroll' and a little bit on luck. And we're going to make you do this all…

Note that it's not because the game was designed this way, but because the Dungeons and Dragons system was designed this way. It's not optimized for first-time and impatient computer players, but for roleplayers.

D&D didn't allow rerolls except for the "no stat above 13" and "total modifiers 0 or less" situations. If you complained to the DM (and/or bribed him) you might get another chance, but no one would sit there and wait for you to roll more than 2-3 times.

Re: The Icewind Dale Problem

#60
post #53

Earlier quoted context omitted.

> Often times it's easy to abuse the system to get high stats quickly and unrealistically. Or, even if you're not trying to abuse the system, the behavior that's most natural and which results in the best outcomes can modify your character from what you may have intended. It's typical get the best loot from the hardest quests. You could grind the easy ones, but quick progression requires taking on difficult tasks. In…

Gear, Perks, and Stats are 100% under your control and you can buy training. So, you might have twice the levels of stealth and archery, but be a better mage. Skyrim's biggest issue is the gear / classes are not balanced overall. Mages end up spamming high level spells endlessly while doing vastly less damage than an archer with good gear.

Remember Smaug? Sometimes an archer with good gear wins the day in stories too...
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