Live data from Hacker News

HTML5 Version of the Tron:Legacy Boardroom Scene

robscanlon.com

51–60 of 74 posts

Re: HTML5 Version of the Tron:Legacy Boardroom Scene

#52
post #47
post #17

Earlier quoted context omitted.

The main problem with this kind of UI is information overload (which is the desired effect in movies, since the viewer isn't actually supposed to "use" nor understand all of the info displayed). There's no way to make this usable unless you lower the amount of info displayed, but then it will loose its "cool" factor.

I work in the control room for an electrical generation system an this isn't the case at all for us. Each desk has 12 ~30 inch monitors, and each monitor has a similar degree of information density, from monitors of system frequency, voltages, power flows etc. around the network, also financial / market information. There's a mix of diagrams, tabular data, maps, plots. Two of the monitors are devoted to a geographic…

I don't know anything about control room but I'm generally interested in building information-dense dashboards. Was your electronic music example supposed to show a good example of a display that is developed-based-on-user-feedback?

Re: HTML5 Version of the Tron:Legacy Boardroom Scene

#53
post #7

Glad to see some people are getting a kick out of this. I built it a few years back while learning webgl, css3, node.js, redis, and modern (at the time) js tooling. Source over at https://github.com/arscan/encom-boardroom I didn't build this with any real practical application in mind at the time. But some people have reused components in their own projects over the years, particularly the globe ( https://github.com/…

Oblivion next, please ;) http://gmunk.com/OBLIVION-GFX

Yeah I considered that one as well. I love all his work.

Re: HTML5 Version of the Tron:Legacy Boardroom Scene

#56
post #47
post #17

Earlier quoted context omitted.

The main problem with this kind of UI is information overload (which is the desired effect in movies, since the viewer isn't actually supposed to "use" nor understand all of the info displayed). There's no way to make this usable unless you lower the amount of info displayed, but then it will loose its "cool" factor.

I work in the control room for an electrical generation system an this isn't the case at all for us. Each desk has 12 ~30 inch monitors, and each monitor has a similar degree of information density, from monitors of system frequency, voltages, power flows etc. around the network, also financial / market information. There's a mix of diagrams, tabular data, maps, plots. Two of the monitors are devoted to a geographic…

> the model of the system sits in your head, and the interface simply gives cues.

This is a huge part of any interface that's heavily used. Once you're used to it, the interface is invisible; information is automatically parsed into a mental model, and commands are issued with minimal conscious awareness of actual keys pressed and clicks made. This is also why Emacs and vim users regard their editor as intuitive or good UI:)

Re: HTML5 Version of the Tron:Legacy Boardroom Scene

#57
post #7

Glad to see some people are getting a kick out of this. I built it a few years back while learning webgl, css3, node.js, redis, and modern (at the time) js tooling. Source over at https://github.com/arscan/encom-boardroom I didn't build this with any real practical application in mind at the time. But some people have reused components in their own projects over the years, particularly the globe ( https://github.com/…

Do you have an estimate how long it took to build all that?

Re: HTML5 Version of the Tron:Legacy Boardroom Scene

#60

Fun to see Event Source show up here. I feel like WebSockets are all the craze, but Event Source seems to be a really simple alternative that uses only HTTP.

Yes! I started with WebSockets, but Event Source met my needs and is much simpler.
Post reply on HN