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How I tried to get into game development and failed

enterprisecraftsmanship.com

21–30 of 170 posts

Re: How I tried to get into game development and failed

#21
post #3

Please, don't use the term 'an io game'. It really makes no sense.

I'm the guy that made Agar.io, and I personally hate that term, but I don't think we'll ever win the war of getting people to stop calling those browser MMO games "io games"

Re: How I tried to get into game development and failed

#22

It's more like he saw a type of game that made a lot of money that seemed not that technologically advanced and thought he could replicate the monetary success and this part was like a lot of apps - it's not the making of the app that is hard - it's making an app that people want/need to use in numbers to support the development. I mean no disrespect because his team did succeed in producing an online only game so th…

Yeah, I see this all over these indie game dev posts. Highest priority is writing your own engine and solving some deep but tertiary technical problem. Whether the core mechanics are fun or not is whatever. It's truly BPDD (blog post driven development).

It also validates their student loan payments.

Re: How I tried to get into game development and failed

#23
post #12
post #6

Earlier quoted context omitted.

It's referring to the domain .io, as in agar.io, which was a circle fighting game that started the trend.

Which is so fucking strange. Is TagPro a "gg game" now, because they use the "gg" domain for their main site? I mean, how obtuse can we get..

Obtuse enough not to realize that a subculture produces its own tropes. If "gg games" acquires enough of an identity, they way io has, then yes, outsiders might start referring to gg games.

Re: How I tried to get into game development and failed

#26
post #20

It's more like he saw a type of game that made a lot of money that seemed not that technologically advanced and thought he could replicate the monetary success and this part was like a lot of apps - it's not the making of the app that is hard - it's making an app that people want/need to use in numbers to support the development. I mean no disrespect because his team did succeed in producing an online only game so th…

It seems so obvious reading his post that he went at this backwards. The basic idea of developing and iterating on a lightweight MVP is completely absent. I'm genuinely curious - because I see this error replicated all the time when engineers try to take a side project to market - why otherwise rational people do this. This approach is obviously doomed to failure. I understand that as programmers we enjoy solving tec…

It is psychological. It's a lot easier to tackle the problems you know about, and know how to handle (even if it's just knowing the meta-process of how to figure out how to handle it), than it is to take on completely new, alien types of work. Every project has too many tasks. It's the things we don't know that we don't know that hurt us the most.

Re: How I tried to get into game development and failed

#27
An alternative approach to creating a game is to ask yourself a series of questions (paraphrased from [1]): * Who are the likely players? * What are their motivations for playing? * What are their objectives in the game? * What does the game world look like? * What are the mechanics by which the player interacts with the world to achieve those objectives? * What makes the objectives, world and mechanics compelling to the player?

Not to start with the development stack…

[1] The Art of Game Design, by Jesse Schell

Re: How I tried to get into game development and failed

#30
post #17

Earlier quoted context omitted.

Isn't this just normal evolution of language? Like how terms like "uppercase" have meaning even though we don't keep letters in cases (most of us anyway!). It's not like every domain extension has to match a game genre, but if, by fluke, it became what happened for "io games" ... That's how words get their meanings. Which is a long way of saying I disagree that it's strange!

I suppose I'm arguing against the adoption of such a vernacular. It's just a web game.

There are millions (ok, maybe not) of web games.

How do you describe a particular genre? The one obvious thing this particular kind of games had in common when they appeared was the .io domain, thus the name.

Go to cursors.io, agar.io and slither.io. Now find a short phrase to describe all three.

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