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How I tried to get into game development and failed

enterprisecraftsmanship.com

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Re: How I tried to get into game development and failed

#2
It's more like he saw a type of game that made a lot of money that seemed not that technologically advanced and thought he could replicate the monetary success and this part was like a lot of apps - it's not the making of the app that is hard - it's making an app that people want/need to use in numbers to support the development. I mean no disrespect because his team did succeed in producing an online only game so that part was not a failure. However, leaving the figuring out the fun bit to the end doomed the project (as a fun to play game) in my opinion.

Re: How I tried to get into game development and failed

#4

It's more like he saw a type of game that made a lot of money that seemed not that technologically advanced and thought he could replicate the monetary success and this part was like a lot of apps - it's not the making of the app that is hard - it's making an app that people want/need to use in numbers to support the development. I mean no disrespect because his team did succeed in producing an online only game so th…

Yeah, I'm at the part where he's implementing lag compensation before even building a fun prototype for the game. Seems very backwards.

(This problem may very well be addressed later in the post, still working my way through it. It's an interesting article.)

Re: How I tried to get into game development and failed

#6
post #5
post #3

Please, don't use the term 'an io game'. It really makes no sense.

I also have never heard this phrase 'io game'. Sounds like firebase & html5 games? Those were popular after html5 came out..

It's referring to the domain .io, as in agar.io, which was a circle fighting game that started the trend.

Re: How I tried to get into game development and failed

#9

It's more like he saw a type of game that made a lot of money that seemed not that technologically advanced and thought he could replicate the monetary success and this part was like a lot of apps - it's not the making of the app that is hard - it's making an app that people want/need to use in numbers to support the development. I mean no disrespect because his team did succeed in producing an online only game so th…

Yeah, I see this all over these indie game dev posts. Highest priority is writing your own engine and solving some deep but tertiary technical problem. Whether the core mechanics are fun or not is whatever. It's truly BPDD (blog post driven development).
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