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Here be dragons: the same 3D scene implemented with 10 different 3D APIs

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Re: Here be dragons: the same 3D scene implemented with 10 different 3D APIs

#2
Neat. Always interesting to be reminded how far the capabilities have come in so short a time. The PS2 really wasn't all that long ago in the grand scheme of things.

Would be intriguing to see how far older architectures like ps2dev can be pushed on modern hardware.

Re: Here be dragons: the same 3D scene implemented with 10 different 3D APIs

#3
How do I view them? Maybe it's because I'm on mobile, but I'm having trouble navigating to the actual images.

Edit: ok if I understand correctly, you need to visit the linked web site, visit each linked repo, and pull each one down? Could you provide a web page with previews, or would the resolution lose all visual differences?

Re: Here be dragons: the same 3D scene implemented with 10 different 3D APIs

#6

Neat. Always interesting to be reminded how far the capabilities have come in so short a time. The PS2 really wasn't all that long ago in the grand scheme of things. Would be intriguing to see how far older architectures like ps2dev can be pushed on modern hardware.

Or even how far the PS2 could be pushed with modern software. Just look at the C64 demoscene, that machine is doing things it's designers could never have hoped for.

Re: Here be dragons: the same 3D scene implemented with 10 different 3D APIs

#8

How do I view them? Maybe it's because I'm on mobile, but I'm having trouble navigating to the actual images. Edit: ok if I understand correctly, you need to visit the linked web site, visit each linked repo, and pull each one down? Could you provide a web page with previews, or would the resolution lose all visual differences?

I just clicked on each directory, the images are linked to the READMEs.

Re: Here be dragons: the same 3D scene implemented with 10 different 3D APIs

#9
post #7

I someone has time, could you record each one of these, splice the videos together and upload it, so we can compare them, without actually installing each one?

There are screenshots in each of the directories in the project.

Re: Here be dragons: the same 3D scene implemented with 10 different 3D APIs

#10
post #7

I someone has time, could you record each one of these, splice the videos together and upload it, so we can compare them, without actually installing each one?

There are static images available in the README in each subdirectory. Not as good as video of course, but still gives a decent sense of the quality of each implementation.
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