Live data from Hacker News

Crash Bandicoot: An oral history

polygon.com

1–10 of 42 posts

Re: Crash Bandicoot: An oral history

#3
post #2

Not mentioned: written in Allegro Common Lisp (for the IDE on SGIs) and Scheme/GOOL running on the Playstation.

I was waiting for the first lisp-related comment. You win, lispm.

The new remaster is a completely new engine apparently, so it's gone.

https://www.reddit.com/r/Games/comments/6imvro/a_remaster_wi...

Re: Crash Bandicoot: An oral history

#4
post #2

Not mentioned: written in Allegro Common Lisp (for the IDE on SGIs) and Scheme/GOOL running on the Playstation.

I was waiting for the first lisp-related comment. You win, lispm. The new remaster is a completely new engine apparently, so it's gone. https://www.reddit.com/r/Games/comments/6imvro/a_remaster_wi...

Had to be recreated without access to the original source code? How sad.

Re: Crash Bandicoot: An oral history

#5
As someone who never played Crash Bandicoot, I immediately did a text search for "Baggett" to see if Dave Baggett mentions the bug that literally comes up in every online discussion about craziest debugging stories ever [0] and is the first thing I think about when I hear Crash Bandicoot mentioned. Surprisingly, it doesn't, but Baggett has a bunch of other interesting anecdotes about his work. CB doesn't look like my type of game, but ever since buying a PS4 (had a PS2 previously), I've snapped up Naughty Dog games based on my high estimation of their development quality (and, well, the high review scores that their games always seem to get).

[0] http://www.gamasutra.com/blogs/DaveBaggett/20131031/203788/M...

Re: Crash Bandicoot: An oral history

#7
post #5

As someone who never played Crash Bandicoot, I immediately did a text search for "Baggett" to see if Dave Baggett mentions the bug that literally comes up in every online discussion about craziest debugging stories ever [0] and is the first thing I think about when I hear Crash Bandicoot mentioned. Surprisingly, it doesn't, but Baggett has a bunch of other interesting anecdotes about his work. CB doesn't look like my…

forgot this story; archived link in case https://archive.fo/QNut8

Re: Crash Bandicoot: An oral history

#8
post #2

Not mentioned: written in Allegro Common Lisp (for the IDE on SGIs) and Scheme/GOOL running on the Playstation.

Giant Bomb did a great interview with one of the longtime Naughty Dog devs where he talks about the old Crash and Jax engine: https://www.giantbomb.com/videos/an-uncharted-tech-retrospec...

Re: Crash Bandicoot: An oral history

#9
post #5

As someone who never played Crash Bandicoot, I immediately did a text search for "Baggett" to see if Dave Baggett mentions the bug that literally comes up in every online discussion about craziest debugging stories ever [0] and is the first thing I think about when I hear Crash Bandicoot mentioned. Surprisingly, it doesn't, but Baggett has a bunch of other interesting anecdotes about his work. CB doesn't look like my…

On a related note, Dave Baggett is also the co-founder of ITA which sold to Google for a reported 700 million.

Re: Crash Bandicoot: An oral history

#10
Andy Gavin wrote a series on the creation of Crash Bandicoot [1]. It covers some of the intricate details and compromises of developing for the Playstation. It's one of my favorite pieces of writing, definitely recommend it to anyone who likes development articles.

[1] http://all-things-andy-gavin.com/2011/02/02/making-crash-ban...

Post reply on HN