It was an absolutely stunning film. Love the sheer amount of design effort that went into it, it really paid off. So much polish at every level.
Loved every minute of it until the last 5 minutes, where they went so far away from the original story line, it would be like remaking Star Wars and having Luke turning to the darkside.
Ghost in the Shell FUI Design
51–56 of 56 posts
Re: Ghost in the Shell FUI Design
#52Re: Ghost in the Shell FUI Design
#53Re: Ghost in the Shell FUI Design
#54Earlier quoted context omitted.
I'm going to take an unpopular stance here but I must disagree, at least to the extent that whilst details were done relatively well (although no better than, say, Total Recall's recent remake) the photography was not. Here's a simple example: the chase scene to the water [1] vs [2]. In the first, you have a whopping 3 layers of background, the white water, the dark slum, the city in the back (and perhaps an extra la…
Another example stolen from reddit (this is one of my favorite scenes in the movie, opening montage to the original was one of the most beautiful things I saw on a movie theater screen this year): http://puu.sh/rk1e0/8bde48eb5a.jpg - Live Action Movie http://66.media.tumblr.com/eff396f3b1c3f9fcf9ce6e0923484f96/... -Animated And this is the fan movie: http://www.gits2501.com/wp-content/uploads/GITS_SITE_1920_AT... Sou…
Re: Ghost in the Shell FUI Design
#55Earlier quoted context omitted.
Yeah, it was an extraordinarily pretty film, although I think they really dragged out the whole "HEY LOOK HOLGRAPHIC BILLBOARDS" thing, I lost count of how many sweeping shots of buildings and their attached holograms I saw...
In the artbook they mention how they wanted to emphasize how pervasive augmented reality had become in their world. I guess giving the solograms - what they call them - a lot of airtime is one way to do that if you don’t want to explain why they’re there in the actual story.
Not that I'd mark it down for it at all, there's no shame in wanting to show off your work (especially when it's that good looking), and they never dragged on too long, they were just... oddly more frequent than expected.
Re: Ghost in the Shell FUI Design
#56Earlier quoted context omitted.
It's almost as if many critics forgot about all the different versions of GitS. Starting with the manga. When the first movie came out people were complaining that it is not the manga. I'm pretty sure if they'd made a 1:1 copy of the 1995 movie, the same people would complain about that. There is no way to please everybody. People will find reasons if they feel they need them.
It's true you can't please everybody, but at least in my case this doesn't apply: I own both the manga by Shirow and the movie by Oshii, and absolutely prefer the movie -- in fact, I don't like the manga very much. Back in the day I didn't complain the movie by Oshii wasn't like the manga, I celebrated it because it was so much better! Likewise, the new movie fails not because it's not exactly like the classic '95 mo…
Because of that, I find that harsh and kind of orthodox criticism quite over the top.