This looks fantastic. If I had a VR device I would get this immediately. I've always had a fascination with trying to grok higher dimensions. I think it's just about impossible to have an intuitive understanding of it - 3D spacial reasoning is in our wiring through both nature and experience. You know the theory of how language shapes your thinking? For example, in societies where there is no separate word for orange…
Often when I see something about 4d it uses this same analogy: a 2d being seeing a crosssection of a 3d world, in 2d. However, the video is in 2d, and it's able to show 3d in a much better/more clear way, clearly, cause when it's showing that example it's got a cutout of the "3d" view (which is still 2d!). Why can't we do the same thing with 4d? Why does the object just disappear when it bounces into the 4th dimensio…
4D Toys: a box of four-dimensional toys
141–148 of 148 posts
Re: 4D Toys: a box of four-dimensional toys
#142Re: 4D Toys: a box of four-dimensional toys
#143Earlier quoted context omitted.
It might help if you consider spheres as a surface . 3D spheres are a 2D surface wrapped into a 3D space, likewise, hyperspheres would be a 3D surface wrapped into a 4D space. There's no "infinite spheres on its surface", I think the "rotation" is a better analogy. Take a line rotated around an orthogonal axis and you have a circle, a circle rotated around an axis orthogonal to the other two is a sphere, a sphere rot…
Are all spheres hyperspheres? When you rotate in the 4th, or higher ordinal, dimensions don't you get the same shape?
Re: 4D Toys: a box of four-dimensional toys
#144This looks fantastic. If I had a VR device I would get this immediately. I've always had a fascination with trying to grok higher dimensions. I think it's just about impossible to have an intuitive understanding of it - 3D spacial reasoning is in our wiring through both nature and experience. You know the theory of how language shapes your thinking? For example, in societies where there is no separate word for orange…
Often when I see something about 4d it uses this same analogy: a 2d being seeing a crosssection of a 3d world, in 2d. However, the video is in 2d, and it's able to show 3d in a much better/more clear way, clearly, cause when it's showing that example it's got a cutout of the "3d" view (which is still 2d!). Why can't we do the same thing with 4d? Why does the object just disappear when it bounces into the 4th dimensio…
Re: 4D Toys: a box of four-dimensional toys
#145This looks fantastic. If I had a VR device I would get this immediately. I've always had a fascination with trying to grok higher dimensions. I think it's just about impossible to have an intuitive understanding of it - 3D spacial reasoning is in our wiring through both nature and experience. You know the theory of how language shapes your thinking? For example, in societies where there is no separate word for orange…
My dissertation is about simulating conservative physical systems on a computer; but it is based in symplectic geometry, which exists only in even dimensions. Put it this way: Riemannian (and as a special case, "ordinary") geometry is based around the inner product , which gives you both angles and projection (and 2D shadows from 3D objects, for example) and lengths. You learn a lot about this (not in the "curve" dif…
Of course, crucially, this is only true if `W` is non-degenerate; as you'll know, one of the important things about symplectic spaces is the existence of half-dimensional, totally isotropic subspaces. (In fact, there's nothing particularly symplectic per se about this issue; it is not the (conjugate-)symmetry of the usual inner product so much as its positive definiteness that means that no such extra non-degeneracy condition must be imposed. Indeed, the study of non-positive definite but symmetric inner products, as in the geometry of relativistic spacetime, carries its own challenges to intuition.)
Re: 4D Toys: a box of four-dimensional toys
#146Earlier quoted context omitted.
A favorite novel of mine actually! Hard to believe that it was written in the 1800s, yet still Abbott understood the 4th dimension better than most people today.
> Hard to believe that it was written in the 1800s Aside from all the misogyny and the style of writing, you mean?
Re: 4D Toys: a box of four-dimensional toys
#147It's a shame it's only for iOS and Vive. I wonder how difficult it would be to make an open source desktop/browser version? Even if it's a lot simpler, it would be neat to feel what it'd be like to play around in 4 dimensions.
Re: 4D Toys: a box of four-dimensional toys
#148Earlier quoted context omitted.
My dissertation is about simulating conservative physical systems on a computer; but it is based in symplectic geometry, which exists only in even dimensions. Put it this way: Riemannian (and as a special case, "ordinary") geometry is based around the inner product , which gives you both angles and projection (and 2D shadows from 3D objects, for example) and lengths. You learn a lot about this (not in the "curve" dif…
> Moreover any vector z can be uniquely expresseed as p+q where p is in W and v is in symp(W) Of course, crucially, this is only true if `W` is non-degenerate ; as you'll know, one of the important things about symplectic spaces is the existence of half-dimensional, totally isotropic subspaces. (In fact, there's nothing particularly symplectic per se about this issue; it is not the (conjugate-)symmetry of the usual i…