Earlier quoted context omitted.
Same thing happened to me, I think I fixed by swiping left
I'm seriously swiping as hard as I can in every direction.
4D Toys: a box of four-dimensional toys
121–130 of 148 posts
Re: 4D Toys: a box of four-dimensional toys
#122Earlier quoted context omitted.
I'm guessing there's a missing/incorrect OS/functionality check somewhere cause she's on iOS 8.2. Upgrading now and will report back. Also grabbed the crash-logs and will email them through.
I'm seeing the same thing. It looks like the app is calling -[UITraitCollection forceTouchCapability], which isn't available on iOS 8.
Re: 4D Toys: a box of four-dimensional toys
#123Re: 4D Toys: a box of four-dimensional toys
#124Re: 4D Toys: a box of four-dimensional toys
#125What annoys me most: "thing disappear" I don't recall 3D -> 2D mapping making things disappear, just surfaces hiding other surfaces. But this might not work in 4D? With the 2D->3D they are taking cross-section, I really don't like these. Just throw it all on there ! This would also mean you project your 4D world on a 3D camera, you project on a 2D surface to display. https://www.youtube.com/watch?v=BVo2igbFSPE <= thi…
I think the difference is projection versus cross-section. A video game is a 3D world projected on a 2D screen. The game is not a cross-section of the 3D world. In this game, you play within a cross-section of the fourth dimension, which you can move along a slider, sort of like a CT scan. That having been said, I don't have any clue what a 4D projection into 3D space would look like. I suspect we would have much mor…
Re: 4D Toys: a box of four-dimensional toys
#126Earlier quoted context omitted.
A favorite novel of mine actually! Hard to believe that it was written in the 1800s, yet still Abbott understood the 4th dimension better than most people today.
> Hard to believe that it was written in the 1800s Aside from all the misogyny and the style of writing, you mean?
Re: 4D Toys: a box of four-dimensional toys
#127Earlier quoted context omitted.
An easy way to imagine a 4-dimensional structure is to associate every point in 3-space with a color or a temperature. Your mental visualization processes should have no trouble with that. But the system quickly breaks down; the imitation fourth dimension is not in the same class as the other three. You can easily visualize a three-dimensional object rotating around a line in 3-space, or a two-dimensional object rota…
That's why I used time not color: you have an inherent notion of what it means to move things along that axis. Your point about color also doesn't quite hold -- it's easy enough to map the rainbow colors to rotation. It obviously takes practice, but it's not hard. (Helps to start with two spatial and a color.) And of course it's tied to 3 dimensional space -- the whole point is to couple the correspondence between a…
Re: 4D Toys: a box of four-dimensional toys
#128Earlier quoted context omitted.
I'm seriously swiping as hard as I can in every direction.
Are you on an iPhone 6+ or 7+? If so, a new build is being reviewed by Apple.
Looking forward to the be build.
Re: 4D Toys: a box of four-dimensional toys
#129Re: 4D Toys: a box of four-dimensional toys
#130It's a shame it's only for iOS and Vive. I wonder how difficult it would be to make an open source desktop/browser version? Even if it's a lot simpler, it would be neat to feel what it'd be like to play around in 4 dimensions.