Earlier quoted context omitted.
KSP is nowhere close to the limits of Unity, though, as proven by the modding community which (~1 - 1.5 years ago when I was last playing) provided better textures, atmospheric effects, better particle systems, and even shader-based atmospheric scattering. It would be entirely possible to incorporate all of that, in a more polished form, into the base game, given enough development time and will. I mean, this is how…
Graphics are irrelevant, I'm talking about physics. Stock KSP graphics are "good enough".
Kerbal Space Program Acquired by Take-Two Interactive
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Re: Kerbal Space Program Acquired by Take-Two Interactive
#52Side effects of playing KSP include:
- getting an intuitive feel for basic orbital mechanics
- finding yourself reading up on actual math to better understand what's happening with your rockets (and how to build more efficient one)
- no longer being able to watch most space movies due to frustration caused by the filmmakers not grokking basic orbital physics
(RE the last point - after Gravity, Interstellar, The Martian and The Expanse series, getting basic spaceflight wrong should no longer be accepted in popular media. Looking at you, makers of The 100.)
Re: Kerbal Space Program Acquired by Take-Two Interactive
#53Earlier quoted context omitted.
The problem is not graphics, but rather, the limitations of Unity that make it unsuitable for anything else but lowest common denominator multi-platform games with clearly defined limits. Space Engineers is another game hampered by Unity.
Space Engineers isn't made in Unity, it uses their Custom VRAGE engine. Unity can do far better graphics than KSP has e.g. https://unity3d.com/pages/adam . The fact that there are numerous mods which vastly improve the graphics of KSP is pretty good evidence of this! Where Unity can be blamed for KSP problems is the constant stutters due to GC - Unity uses an ancient garbage collector. Hopefully that's going to get b…
Essentially, most (unity) games don't allow their users to create content, whereas the essential part of KSP is the creation and simulation of lots of bodies.
I've definitely experienced a substantial slowdown when many entities are on the screen at the same time.
I'm not sure if KSP makes use of the normal Unity physics engine, a third-party one, or something developed in-house.
Re: Kerbal Space Program Acquired by Take-Two Interactive
#54Re: Kerbal Space Program Acquired by Take-Two Interactive
#55I hope this goes well. I would love to see a remake that retains the exact same gameplay with more modern graphics. Hopefully all the people who paid for the current in-development version are not left high and dry in terms of updates and bugfixes. I also have heard the rumors that the team was not treated well, and that the game was never really the focus of the company. I think it may have been a side project of on…
To each their own, but this kind of sandbox game to me works better with simpler graphics as it leaves more to the imagination.
Re: Kerbal Space Program Acquired by Take-Two Interactive
#56Except for those making it, who Squad apparently didn't bother paying anywhere near what they were worth.
Re: Kerbal Space Program Acquired by Take-Two Interactive
#57Earlier quoted context omitted.
Space Engineers isn't made in Unity, it uses their Custom VRAGE engine. Unity can do far better graphics than KSP has e.g. https://unity3d.com/pages/adam . The fact that there are numerous mods which vastly improve the graphics of KSP is pretty good evidence of this! Where Unity can be blamed for KSP problems is the constant stutters due to GC - Unity uses an ancient garbage collector. Hopefully that's going to get b…
The parent said it's 'not graphics' that's the problem. I agree that it's not really the graphics that are an issue in KSP, but most likely the physics engine. Essentially, most (unity) games don't allow their users to create content, whereas the essential part of KSP is the creation and simulation of lots of bodies. I've definitely experienced a substantial slowdown when many entities are on the screen at the same t…
Re: Kerbal Space Program Acquired by Take-Two Interactive
#58Earlier quoted context omitted.
In this case it's probably a good thing. Really, the thing to do is buy it for the name, and then start from scratch in an actually good game engine (i.e. not Unity)
Give a man a game engine and he will write a game. Give a man no game engine and he will write a game engine for the rest of his life. - unknown GDC speaker
Re: Kerbal Space Program Acquired by Take-Two Interactive
#59KSP was possibly my best entertainment spending ever. It definitely is the best game for me in terms of costs / time played. If you haven't played it yet, do yourself a favour and buy it now. If you have a kid with even tangential interest in space, get a copy for them. Side effects of playing KSP include: - getting an intuitive feel for basic orbital mechanics - finding yourself reading up on actual math to better u…
But I'll disagree on Gravity and Interstellar getting spaceflight right. Unless you are going for very basic.
Re: Kerbal Space Program Acquired by Take-Two Interactive
#60Whats next? Dwarf Fortress acquired by EA?
I know The world has been odd for the past year, but I assure you that we aren't in the EA buys DF time line. We may be in the DF eats EA timeline though. Edit: I wonder what the Adams brothers would do with "fuck you" money