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New Surface Pro

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Re: New Surface Pro

#331
post #49

Earlier quoted context omitted.

I would personally consider it to be sufficient, but merely being sufficient is not enough to be "the most versatile."

How many devices, with similar form-factors offer expandable ram beyond 16GB?

None, and that's the problem.

Re: New Surface Pro

#332

Earlier quoted context omitted.

That's a really good deal - mind sharing the manufacturer?

Not the OP, but I had a similar deal with a Lenovo P50 during their black Friday sale, 1k USD for 15" quad core i7, discrete graphics, and 256 SSD. I've never seen the OPs price point except for vendors like Sager.

15" is usually easier to find deals on. And to get the SSD included. I am spending $100 to get an M.2 Samsung 850 EVO 250GB. I'm willing to do refurbished and previous generation CPU/GPU, which gets me most of the performance for less money. If I was more into gaming, I think the newer Geforce would've mattered more to me.

Lenovo Clearance does have a Y700 (17.3" 1080p) with GTX 960, Core i7 quad, 256GB SSD, but only 8GB RAM. Brand new for $799. http://www3.lenovo.com/us/en/laptops/ideapad/ideapad-y700-se...

Re: New Surface Pro

#333
I recently purchased a new laptop, after looking through a bunch of options -- Dell, HP, Lenovo, Microsoft, etc. Ultimately, I settled on one from Xiaomi. For $720, I get an i5-6200U, 8gb of DDR4 RAM, 256gb SSD, 1gb dedicated graphics card, a 13.3" panel, aluminum body, backlit keyboard, USB C + HMDI + 2 USB 3.0 ports etc.

Build quality is similar to Surfacebook, but I would have to spend another ~600 to match the stats. Is the whole touchscreen tablet combo worth that premium?

Re: New Surface Pro

#334
post #314

I've been using a Surface Pro 3 as my one-and-only for almost 3 years, and it really feels like time to upgrade, so I've been looking forward to this one. My workload is probably something like 40% reading, 30% writing, 25% coding, and 5% running code, and the Surface has been a nearly ideal form factor for this. The new "Surface Pro" ticks a lot of boxes for me: - Supports my existing keyboard, pen, dock, and power…

Their reasoning might be if you need 16GB you're probably a professional, doing professional work on the laptop. So you should be able to afford to pay more.

I think this makes sense, and is likely largely true, in terms of how companies budget for laptops.

Re: New Surface Pro

#335
post #333

I recently purchased a new laptop, after looking through a bunch of options -- Dell, HP, Lenovo, Microsoft, etc. Ultimately, I settled on one from Xiaomi. For $720, I get an i5-6200U, 8gb of DDR4 RAM, 256gb SSD, 1gb dedicated graphics card, a 13.3" panel, aluminum body, backlit keyboard, USB C + HMDI + 2 USB 3.0 ports etc. Build quality is similar to Surfacebook, but I would have to spend another ~600 to match the st…

The issue is, specs often don't tell the whole story. Look at phones for example. The Pixel is still according to a lot of reviewers the best every day phone. You can find other phones with similar specs for half the price, but the hardware/software integration is what really makes a big difference.

I'm not saying the extra 600$ is worth it in this case, we'll have to wait for reviews to know that, but generally you're paying for better build quality, integration, support and form factor.

Re: New Surface Pro

#336
post #227

I've been using a Surface Pro 3 as my one-and-only for almost 3 years, and it really feels like time to upgrade, so I've been looking forward to this one. My workload is probably something like 40% reading, 30% writing, 25% coding, and 5% running code, and the Surface has been a nearly ideal form factor for this. The new "Surface Pro" ticks a lot of boxes for me: - Supports my existing keyboard, pen, dock, and power…

what sort of coding do you do on the spro? I'm going to be buying a new laptop / ultraportable / tablet in the near future, and I'm curious about this. Can you comfortably run some kind of linux VM on it? What kind of external keyboard does it support? How does the display hold up in moderate lighting conditions? For a lot of work, I've got a desktop, but I use my 2013 mbp at cafes and such. I mostly do node and fron…

Is the i7 a quad-core or dual-core? Java development + a VM really needs a more power than the 13" competition can provide.

Re: New Surface Pro

#337
post #225

Earlier quoted context omitted.

Yes I'm saying it's not enough. It's the same RAM that was available 4 years ago on Macbook Pro (and still not available any higher on MBP either). It's common to run several types of server in production, these all need to be run on localhost for development purposes. Also virtual environments so server architecture can easily be scripted. 16GB works for me, but is far from ideal. I was hoping MS would one-up Apple…

Counter-example: I worked in ML research at one of the largest companies in the field (in the billions of predictions per day) and 16GB was more than enough to do anything I would ever do on a laptop/tablet/etc.. Furthermore, I found that solutions which couldn't be successfully worked on with Basically, when the difference between a dev sample and a prod sample is 3+ orders of magnitude, your ability to scale the pr…

I'm using 13GB right now just doing some normal web/backend dev. 4GB to a Linux VM running VScode and some servers. Then add Outlook/VS/Firefox/Chrome and a bunch of other utilities and I'm there. I've only got about 40 open tabs total (few docs, few Azure, few GCP, several reading), across all browsers so I'm not going nuts on that side.

Re: New Surface Pro

#338

Earlier quoted context omitted.

Yes I'm saying it's not enough. It's the same RAM that was available 4 years ago on Macbook Pro (and still not available any higher on MBP either). It's common to run several types of server in production, these all need to be run on localhost for development purposes. Also virtual environments so server architecture can easily be scripted. 16GB works for me, but is far from ideal. I was hoping MS would one-up Apple…

To go over 16GB right now on Intel mobile chips you need to sacrifice battery life (going from LPDDR3 to plain ol' DDR3 or 4). This will be resolved with Cannon Lake/Coffee Lake, but until then don't expect to see many ultra-thin form factor computers with >16GB.

I have a lenovo t460p which has 32 gb of this supposedly power hungry RAM and it can make it through a workday on a charge just fine. From what I can tell, the power needs of non-LP RAM are overstated.

AFAIK, the reason ultrabooks have LPDDR3 is because it is very low profile when soldered. If thin is your thing, you want LPDDR3. My t460p has a smaller footprint than a MBP, but it is as thick as a whole stack of them.

Re: New Surface Pro

#339
One trend I am noticing is that I keep sensing a clear difference between, say, a standard iPad vs. a Surface. A standard iPad feels like a tablet appliance, whereas a Surface is a full-bore laptop in tablet form.

Mentally, whenever I hold a Surface, I don't find myself thinking of the kind of experience I expect from the iPad. I realize now there is the iPad Pro, which has more horsepower/keyboard/pen etc., but it still doesn't feel like a full laptop.

Does anyone else feel like the iPad experience is more.. I dunno, geared towards casual use and entertainment with the walled garden of apps, and Microsoft really doesn't reach/target the same market (even though they are trying)?

EDIT: I guess I am trying to say, something about this market still doesn't feel quite right.. maybe there are still options to innovate.

Re: New Surface Pro

#340
post #164
post #57

Earlier quoted context omitted.

Your game needs some serious work. Maybe if your developers had 4 GB RAM on their computers the constraint would benefit them.

I know you don't mean this to sound hubristic, and I hope you consider the same of me as I'm not trying to be insulting. But I work in the same company as Gambiting, on the same game I think. And yes, loading a map that is the size of San Andreas in GTA5 (with more props) is expensive on memory. You can't "load a region" in the editor, not because there is a design constraint but because you need to generate navigati…

I am curious if you do this mapwide thing very often to debug game bugs. Cuz we all know the usual game renderer does a lot of culling optimizations like z buffer, occlusion. Maybe another approach is not doing this in realtime but rather generate frame by frame to do post-render analysis?
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