SHRDLU (1971)
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SHRDLU (1971)
1–10 of 32 posts
Re: SHRDLU (1971)
#2For anyone wondering, I assume the name is a reference to the frequency distribution of english characters - when sorted by average frequency, you get "ETAOINSHRDLU..."
Re: SHRDLU (1971)
#3Wow that brings back the memories. I remember when it first came out it seemed like such a small step from having a system that could converse about a simplified universe to one that could converse about a much closer to "real" universe. And here we are with computers that are literally over a million times more powerful and nope, still can't ask Alexa or Google home where you left the car keys.
Re: SHRDLU (1971)
#4For anyone wondering, I assume the name is a reference to the frequency distribution of english characters - when sorted by average frequency, you get "ETAOINSHRDLU..." https://en.wikipedia.org/wiki/Etaoin_shrdlu
This is pretty much correct. It has to do with linotype keyboard[0].
Re: SHRDLU (1971)
#5This reminds me a lot of WordsEye[1], but not even WordsEye lets the human user interrogate the machine about the created environment using natural language.
Re: SHRDLU (1971)
#6Previously: https://news.ycombinator.com/item?id=8219409
Re: SHRDLU (1971)
#7The first AI to really blow my mind as a kid and - between that and Conway's Game of Life - no doubt responsible for the first 5 years of obsessive my all-night hacking and sneaking into university libraries to supplement lackluster CS education in high school at the time.
Person: WHY DID YOU DO THAT?
Computer: BECAUSE YOU ASKED ME TO.
^ cue adolescent nerd frothing at mouth
Re: SHRDLU (1971)
#8Look at Rosie - from the other coast, but a spiritual successor at least
Re: SHRDLU (1971)
#9what makes Lisp dialects the ideal language for building GOFAI agents?
Re: SHRDLU (1971)
#10what makes Lisp dialects the ideal language for building GOFAI agents?
With historical context: They had memory management, recursion, and higher order functions. None of these were common at the time.