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SHRDLU (1971)

hci.stanford.edu

1–10 of 32 posts

Re: SHRDLU (1971)

#3
Wow that brings back the memories. I remember when it first came out it seemed like such a small step from having a system that could converse about a simplified universe to one that could converse about a much closer to "real" universe. And here we are with computers that are literally over a million times more powerful and nope, still can't ask Alexa or Google home where you left the car keys.

Re: SHRDLU (1971)

#4

For anyone wondering, I assume the name is a reference to the frequency distribution of english characters - when sorted by average frequency, you get "ETAOINSHRDLU..." https://en.wikipedia.org/wiki/Etaoin_shrdlu

This is pretty much correct. It has to do with linotype keyboard[0].

http://hci.stanford.edu/winograd/shrdlu/name.html

Re: SHRDLU (1971)

#7
The first AI to really blow my mind as a kid and - between that and Conway's Game of Life - no doubt responsible for the first 5 years of obsessive my all-night hacking and sneaking into university libraries to supplement lackluster CS education in high school at the time.

Person: WHY DID YOU DO THAT?

Computer: BECAUSE YOU ASKED ME TO.

^ cue adolescent nerd frothing at mouth

Re: SHRDLU (1971)

#10

what makes Lisp dialects the ideal language for building GOFAI agents?

With historical context: They had memory management, recursion, and higher order functions. None of these were common at the time.
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