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Star Citizen Raised $148M from Fans, and Now It’s Raising Concerns

nytimes.com

131–140 of 185 posts

Re: Star Citizen Raised $148M from Fans, and Now It’s Raising Concerns

#131
post #41

Earlier quoted context omitted.

The article says only 2 million came via Kickstarter. The rest came through CIG's website.

I think $2,000,000 was the initial Kickstarter target. I remember their finally tally from Kickstarter being higher than that.

No need to rely on memory. From the KickStarter page [0]: "$2,134,374 pledged of $500,000 goal". However, it looks like the graphic showing $6M achieved combines the $2M from KickStarter plus additional funds they raised directly on their site.

[0] https://www.kickstarter.com/projects/cig/star-citizen

Re: Star Citizen Raised $148M from Fans, and Now It’s Raising Concerns

#132

This will probably not be a well-liked response but I'm going to post it anyway. I preordered Star Citizen back in 2012 or 2013. Whenever the original Kickstarter was. I've kind of forgotten about it. I've never preordered another game--or anything really. And I don't think this was a bad experience. I haven't received a game yet, but I have played some demos that were really fun. I've seen hours of content (Sure, th…

Well said, but I think you're missing the point. People aren't upset because they paid for something and got a nice experience (or not) out of it. They are upset because they paid for something and they still have not received it.

To use your Casino example, this is like going to that casino and paying for a shrimp appetizer, never receiving it but saying "well at least I got a nice experience and story out of it". People are pissed because they paid for something and still haven't gotten it (at least that's the story I keep hearing).

Having said that; if you believe that a game is about paying for an experience (not a disc or digital license), then you (and a lot of other people) have gotten their money's worth.

Re: Star Citizen Raised $148M from Fans, and Now It’s Raising Concerns

#133

Earlier quoted context omitted.

They've fairly recently published a schedule for the alpha 3.0 release (first public access to the procedural planet tech, among other things), along with a video about estimating timelines for the project. The folks who develop software for a living might not find it as interesting as I did, but it's a decent look at where the project is: https://www.youtube.com/watch?v=qOjXfNnhxf0 I've gotten some fun out of the al…

Around The Verse has always been a bit of a letdown, with their total focus on gameplay, art, ship/world design, modeling, etc. I really wish they'd occasionally give even a cursory nod to the programming team.

Bugsmashers is a fun series though! They get into the lines of code to fix bugs submitted by the community.

Re: Star Citizen Raised $148M from Fans, and Now It’s Raising Concerns

#134

Earlier quoted context omitted.

They've fairly recently published a schedule for the alpha 3.0 release (first public access to the procedural planet tech, among other things), along with a video about estimating timelines for the project. The folks who develop software for a living might not find it as interesting as I did, but it's a decent look at where the project is: https://www.youtube.com/watch?v=qOjXfNnhxf0 I've gotten some fun out of the al…

Around The Verse has always been a bit of a letdown, with their total focus on gameplay, art, ship/world design, modeling, etc. I really wish they'd occasionally give even a cursory nod to the programming team.

"BUG-SMASHERS!"

https://www.youtube.com/watch?v=hMcLjNW8-SA&list=PLVct2QDhDr...

Watching Mark Abent demo bugs in his "handy dandy test level", all the "shenanigans" that result, and then show us the code and what the actual issues were, has been pretty much worth what I pledged right there :)

Re: Star Citizen Raised $148M from Fans, and Now It’s Raising Concerns

#135
post #13

Programming is hard. Who could have known that? AAA studios don't act the way they do just for the sake of being an asshole.

Not to mention it took two years to build the AAA team to begin with.

Also, immense scope creep. The game to be delivered is nothing like the game people backed originally, and hopefully that's a good thing.

Re: Star Citizen Raised $148M from Fans, and Now It’s Raising Concerns

#136
post #16

Oh dear. Reminds me of: https://twitter.com/mcgd/status/850347746452099072 "When the kleenex box is full, you take two. When it's almost empty, you might use one twice. That's why oversized financings are bad." It seems like the better route would be for them to make the $10 million game, and then to ramp up from there.

Actually the best route is to simply have a CEO/CFO who recognize this problem and are self-disciplined enough to divide the project into stages, and prioritize/triage what goes into each stage, starting with an MVP that can launch and actually provide revenue to fund subsequent stages.

This overspending problem happens a lot in startups too (though VCs sometimes pressure startups to burn fast for various reasons having to do with the next round, which isn't really a factor with Star Citizen and crowdfunded projects). It's crazy there aren't more widely recognized best practices for teaching founders how to handle this issue.

Re: Star Citizen Raised $148M from Fans, and Now It’s Raising Concerns

#137

This will probably not be a well-liked response but I'm going to post it anyway. I preordered Star Citizen back in 2012 or 2013. Whenever the original Kickstarter was. I've kind of forgotten about it. I've never preordered another game--or anything really. And I don't think this was a bad experience. I haven't received a game yet, but I have played some demos that were really fun. I've seen hours of content (Sure, th…

About the only game in Steams Early Access program I would recommend to buy is Factorio[0]. It is essentially a factory building/automation game that's constantly getting updated, with one big patch about a week ago and several bugfix versions since. They are also open about their development process, i.e. some devs playing the game live with streamers and answering questions from the streamers and the chat to the best of their ability. In one such instant IIRC they even said they're planning for the 1.0 release towards the end of this year.

All in all, this game is definitely worth your time and money if you're into this game genre. There's even a demo version if you're not sure.

[0]: http://store.steampowered.com/app/427520/Factorio/

Re: Star Citizen Raised $148M from Fans, and Now It’s Raising Concerns

#138

I'm not sure why they didn't just "Build the $10m game" and release that, then spend the rest on expansions to that game. Would have been a much more predictable approach (assuming the original game is setup to be appropriately expandable.

The technology is the biggest reason I think. The foundation for the experience they want to provide is only just now getting to the point where they can shift focus to implementing the contet at a decent pace. There are ships that have been redesigned and reimplemented two or three times as that technology changed with the scope of the game.

Expansions to the $10m foundation would have to have been total technology and content rewrites to achieve what they are aiming for with the end release.

Re: Star Citizen Raised $148M from Fans, and Now It’s Raising Concerns

#139
post #3

Far from it for me to take anything away from Star Citizen hopefuls - I hope the game comes out and is good and fans have fun with it. But when I look at the mind-numbing scope and ambition of the project... It will be very impressive if they can deliver everything promised, as good as promised.

That's why I am glad I backed though. We don't need another safe bet AAA war game. There is truly new ground being broken in the technology side of the project and that will filter out into the rest of the gaming industry, filling the metaphorical toolbelt with new tools.

The engineering is the biggest time sink so far and it's not surprising it's creeped and taken longer than expected. They have invented novel approaches to new problems and that is worth every dollar I backed to see happen.

Re: Star Citizen Raised $148M from Fans, and Now It’s Raising Concerns

#140
post #137

This will probably not be a well-liked response but I'm going to post it anyway. I preordered Star Citizen back in 2012 or 2013. Whenever the original Kickstarter was. I've kind of forgotten about it. I've never preordered another game--or anything really. And I don't think this was a bad experience. I haven't received a game yet, but I have played some demos that were really fun. I've seen hours of content (Sure, th…

About the only game in Steams Early Access program I would recommend to buy is Factorio[0]. It is essentially a factory building/automation game that's constantly getting updated, with one big patch about a week ago and several bugfix versions since. They are also open about their development process, i.e. some devs playing the game live with streamers and answering questions from the streamers and the chat to the be…

Factorio has been an absolutely amazing EA. Rich and enjoyable for like the past year or more, and evolving fairly rapidly which makes it more interesting in many cases.

Also their blog is excellent: https://www.factorio.com/blog/

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